They used them as placeholders, they may or may not have been stock ue5 assets, which is another problem altogether. But a few of them were left in game at release, presumably by accident since they were removed 5 days post launch. The game did release with AI assets, even if mistakenly.
No way. Postal 4 came out 3 or 4 years ago and was okay, and postal: brain damaged is great, it came out out in 2022. They can still work and be quite fun.
Im not sure you understand how companies work. Which is okay you don’t have to. But Sony, a super company does not actually have a stake in 99% of the things it invests in. It throws money at stuff for a multitude of reasons then wipes it hands. The thing existing at a particular time helps them the money and stakes are irrelevant.
Basically Sony wanted Palworld on Playstation and probably knew pocket pair would fight Nintendo, this gave them a chance to watch from the sidelines. Also Aniplex was a big part of this deal, unsure how much. Sony doesn’t own the ip, and cannot tell pocket pair what to do. These two things are literally mountains apart, since Sony cannot do anything with palworld.
Palworld is a AA game, they had outside funding ala Sony, they are not a full indie studio. They are in-between. This is well known.
Edit: This is also not equivalent at all. Have you seen Sony chip in on the Nintendo v palworld case? They don’t have a stake in it even remotely. Pocketpair stands by themselves, them getting funding by Sony is highly irrelevant.