Grounded. Awful xbl sign in experience that turned out to require turning off the pihole type AdBlock or whitelisting like 70 weird m$ domains. No dedicated server so can’t self host on a desktop and playing with friends requires the save owner to be available or use a janky save sharing thing that probably can’t solve the case of co-op team accidentally hosting it separately and progressing because steam notifications are annoying and turned off. Game is decent enough otherwise and most of the things I didn’t like in gameplay turned out to be upgradeables that would eventually become less irritating. It’s a buildcraft survival with bugs and spiders and the player characters are small enough that a blade of grass is more like a tree trunk.
Probably. I can’t imagine they will fuck up dd2 based on dark arisen and ddon.
Somehow they made a game with the most generic fantasy creatures quite good. The original and the now dead dd online both had their share of jank, but probably my favourite monster climbing mechanics which I still think are better than any mh game I have tried, and hands down the most enjoyable and rewarding spell casting mechanic, especially the ddon version. The quest handling is more traditional than fromsoft’s figure it out yourself approach and I don’t remember anything particularly bad about it. A lot of the dungeons and caves in ddon were just cut and paste segments that you start to recognize after a while, but I didn’t find it bothered me really. Rather than that I expect 2 will have more unique and purpose built environments.
I got as far as the “ace mechanic” introducing herself. I’ve heard somewhere that the creators and directors behind anime, games, and other Japanese works that receive English dubs actually ask for this idiotic acting that isn’t even remotely like how real people actually speak, but I still hate it so much. That and the same 7 or so people doing the voice for every game and anime in existence. Somehow I’m wondering for the first time if it is the same in other language dubs. I don’t know any other language well enough to tell how realistic the voice work is. I generally play japanese games with japanese audio for this reason, but even that tends to be pretty different from how people speak after learning some degree of japanese. It makes me think back to how absolutely… ace phoenix/naruhodo and Maya/mayoi sounded in ace attorney vs Layton’s japanese audio only to become hammy even in japanese when they got their first voices in the main series. I actually learned japanese just because they said vs Layton and great ace attorney wouldn’t get English versions. They did in the end though…
Anyway hopefully the game will be good. I liked toriyama in the early days but after DBZ everything just felt like a DBZ reskin. Probably because of how long it went and having so many characters. When I played dqb2 with some friends we were calling all the characters by the names of similar looking past toriyama characters. Blue Arale, Hercule/Mr satan 2, etc.
I haven’t read the article but this headline gave me an idea. In future tech/cyberpunk settings, humans and cyborgs should be animated convincingly like real life humans, perhaps with slight differences to accentuate the cybernetics. Robots should be as they are in real life too. Androids should be varying degrees of Bethesda npc. The variations would be based on the in game lore or the manufacturer. So high end stuff would be more like real humans, but the Bethesda like companies can only put out Bethesda like products with spooky uncanny valley bug eyed stare through your skull faces and body doing whatever in a different direction.
After watching it, basically this. Save this specific version for later and when it improves use the new and the old together and there are your androids. Combine with traditional voice and animation for the humans. Realism out of fake looking shit.
It would be good if more developers optimize to have an enjoyable experience on these current handhelds if nothing else. It would make for an easier entry point as far as system requirements go for PC gaming in general. I still don’t get how games that look hardly any better than GameCube or PS2 on their low to medium settings run so poorly on hardware that could simultaneously emulate multiple instances of the consoles on multiple monitors, with visual improvement mods, for bootleg tournaments without breaking a sweat.
This device looks like just a slightly less ugly rog handheld, but not significantly though.