I got as far as the “ace mechanic” introducing herself. I’ve heard somewhere that the creators and directors behind anime, games, and other Japanese works that receive English dubs actually ask for this idiotic acting that isn’t even remotely like how real people actually speak, but I still hate it so much. That and the same 7 or so people doing the voice for every game and anime in existence. Somehow I’m wondering for the first time if it is the same in other language dubs. I don’t know any other language well enough to tell how realistic the voice work is. I generally play japanese games with japanese audio for this reason, but even that tends to be pretty different from how people speak after learning some degree of japanese. It makes me think back to how absolutely… ace phoenix/naruhodo and Maya/mayoi sounded in ace attorney vs Layton’s japanese audio only to become hammy even in japanese when they got their first voices in the main series. I actually learned japanese just because they said vs Layton and great ace attorney wouldn’t get English versions. They did in the end though…
Anyway hopefully the game will be good. I liked toriyama in the early days but after DBZ everything just felt like a DBZ reskin. Probably because of how long it went and having so many characters. When I played dqb2 with some friends we were calling all the characters by the names of similar looking past toriyama characters. Blue Arale, Hercule/Mr satan 2, etc.
I haven’t read the article but this headline gave me an idea. In future tech/cyberpunk settings, humans and cyborgs should be animated convincingly like real life humans, perhaps with slight differences to accentuate the cybernetics. Robots should be as they are in real life too. Androids should be varying degrees of Bethesda npc. The variations would be based on the in game lore or the manufacturer. So high end stuff would be more like real humans, but the Bethesda like companies can only put out Bethesda like products with spooky uncanny valley bug eyed stare through your skull faces and body doing whatever in a different direction.
After watching it, basically this. Save this specific version for later and when it improves use the new and the old together and there are your androids. Combine with traditional voice and animation for the humans. Realism out of fake looking shit.
It would be good if more developers optimize to have an enjoyable experience on these current handhelds if nothing else. It would make for an easier entry point as far as system requirements go for PC gaming in general. I still don’t get how games that look hardly any better than GameCube or PS2 on their low to medium settings run so poorly on hardware that could simultaneously emulate multiple instances of the consoles on multiple monitors, with visual improvement mods, for bootleg tournaments without breaking a sweat.
This device looks like just a slightly less ugly rog handheld, but not significantly though.
Still super in progress and a genuine pain to set up last I checked, but grasscutter (name iirc) for genshin impact. I was hosting a server my friends and I played on and we just played in a gtfo gacha configuration. It’s one of the few I know of being reversed while the game is still live on official.
The names are terrible too. Bravely default was decently enjoyable but octopath traveller being stupidly expensive and not very enjoyable after trying it has made me not bother with every other game name printed in that title template.
Do you remember how to configure it? Last I checked I went through every account and settings page on the store site and seemingly separate customer service log in and no clear way to set it up.
Probably can use it to feed the ttw mod for new Vegas that combines the two into a single game. I used gog versions to install the mod on steam deck and uninstalled fo3 after.
I recommend a significantly stronger CPU computer for the TTW installer though as it converts the audio to be the same format as nv and it took like 5 days on the deck.
Some things are a bit small and apart from cutscene camera angles or really zoomed in there isn’t much detail visible on the characters. I played with kb/m inputs mapped to have better utilization of deck controls. Some low fps bits here and there but generally great.
The one hidden behind pretty much everything else. I think I was missing two save checks though. It’s a cursed all badges run with like 2 or 3 per checkpoint and the checkpoints are placed in a way that requires redoing some pretty precise inputs. I mainly got stuck at hot/cool rocks and invisible Mario on bouncy bumpers that spin.
My friendly neighborhood. It’s pretty excellent. Visuals are consistent and have a pleasant aesthetic and I never found the controls to cause problems. I was kinda hoping weapon flip could be a parry but it seems to be just for the hell of it. Good map mechanics for tracking completion of areas. Nothing majorly scary for me at least but the occasional startle.
Anyone wanting to do the achievements I recommend doing the fight the boss normally one before the pacifist one as I think it’s easier. Also if you plan on doing a NG+ run, doing the nope ending (nope on home after encountering pearl) will erase the ng+ file so start a new save for that. I haven’t finished them all but if I didn’t lose my ng+ save this way I probably would have been able to get them all in one sitting.
Some levels are weirdly difficult though. The last special (as far as I know because I couldn’t do it) is totally unreasonable. I got stuck at two points, one using any character or yoshi, and a different one using nabbit due to his different damage mechanics.
I agree with no exits being crazy, but I did have some plain sight yet invisible moments trying to gety area 100% marks.
I can’t think of any times he did that when I played. Most things I either figured out right away or missed quickly. I went backtracking while he was in his rebellious phase and he was mostly useless as a tutorial prompt. Any scenes out of order that required him to be cheery made him seem mentally unstable too.
I find it’s more about patience than anything else. It’s very much an observe the pattern and adjust accordingly kind of gameplay. Also resource (stamina/health) management. I actually couldn’t finish any of them until I had gotten dragged into fighting games by friends that play competitively. Seeing that people could actually adjust their actions on the fly at such ridiculous speeds made me realize I was just button mashing all along. It’s also what made some of the more technical metroidvania games make sense to me.
My achievement showcase was just me going insane while having nothing better to do when I was off work with an injury though…