Ace attorney anime was kinda ass sweat though and vastly inferior to the games, I just wished they continued using the same japanese voice for naruhodo/phoenix mayoi/Maya for the main games as they did for the Layton crossover. It was the live action movie actors that voiced them in the crossover IIRC and it was an excellent job that felt way more natural than generic male anime voice #27 and generic female anime voice #13
The mechanically identical predecessor games didn’t have any anti user elements either. The concept predates that too. If my family had enough money and modern day iffy parenting to give their barely highschool aged kid an iphone I probably could have made quite a chunk of money porting simple games I didn’t even come up with to the platform. I hated the ios interface back then too though from trying it when friends were showing off the new toy.
A large part of what made it crap to me both then and now is whatever causes my dislike of GTA even though I enjoyed 100%ing them up to san Andreas, of CoD even though MW2(original) had a special place in my blackened heart for being my first all achievements game, or any sports game other than SNES NHL 98.
I agree with the what you called the details of the game making or breaking it however. The Spider-Man formula just does it for me. Some I just vaguely recall as being fun like older Spider-Man titles, the hulk, prototype, watchdogs, etc., but I still absolutely love gravity rush/daze 1 and 2 as well as the recent Spider-Man games ported from PS. I spent a good chunk of time curled up in a ball, rolling around on the floor while playing gravity rush 1 on ps vita to up the immersion.
Grounded. Awful xbl sign in experience that turned out to require turning off the pihole type AdBlock or whitelisting like 70 weird m$ domains. No dedicated server so can’t self host on a desktop and playing with friends requires the save owner to be available or use a janky save sharing thing that probably can’t solve the case of co-op team accidentally hosting it separately and progressing because steam notifications are annoying and turned off. Game is decent enough otherwise and most of the things I didn’t like in gameplay turned out to be upgradeables that would eventually become less irritating. It’s a buildcraft survival with bugs and spiders and the player characters are small enough that a blade of grass is more like a tree trunk.
Probably. I can’t imagine they will fuck up dd2 based on dark arisen and ddon.
Somehow they made a game with the most generic fantasy creatures quite good. The original and the now dead dd online both had their share of jank, but probably my favourite monster climbing mechanics which I still think are better than any mh game I have tried, and hands down the most enjoyable and rewarding spell casting mechanic, especially the ddon version. The quest handling is more traditional than fromsoft’s figure it out yourself approach and I don’t remember anything particularly bad about it. A lot of the dungeons and caves in ddon were just cut and paste segments that you start to recognize after a while, but I didn’t find it bothered me really. Rather than that I expect 2 will have more unique and purpose built environments.