I beat the the main game at one point but was so exhausted with the game I had to take a break. By the time I got back I didn’t remember enough about the main game to play the DLCs, so I keep trying to replay it from the beginning.
I think I’ve made 4 attempts so far and end up stalling out about 10 hours in each time.
Someone mentioned this on Reddit, but I wonder how poorly discovery would have gone for Yuzu if the lawsuit had continued.
I can’t imagine they were super careful about not bringing up the piracy side of things in various internal and even external communications. I can’t help but wonder if they basically talked about or even bragged about how much money they get from adding support for games like TotK.
Was there a level of “meta” in the Director of L4D? My understanding was that handled the flow of an individual match, but there wasn’t influences of the matches on other matches.
Since this is about the overall campaign that encompasses a level above the individual matches.
I gave a concrete example of an exploit using Steam, and you’ve provided a hypothetical while arguing that your hypothetical example is much more risky (and compared it to hang gliding vs Russian roulette).
Specifically how much more of a risk is it to have kernel level anti-cheat installed than it is to install software like Steam and games on your system? Since you are claiming in-depth knowledge I would actually like to know more specifics for future reference. I don’t find the hang-gliding/russian-roulette example super helpful personally.
…it’s hard to see what benefit I’m being offered by a notably cheaply made kernel level anti-cheat in a purely cooperative gameplay experience.
You don’t see how it would affect your enjoyment of the game to have someone insta-killing all the enemies in a match, or generating 1000x more rewards than you would normally receive, breaking the progression permanently?
My point was that I’m worried I’ll feel the same when I try to play the DLC.
Even worse, judging by past FromSoftware games, the DLC isn’t something you do right at the beginning or right towards the end of the game. So, it will likely require a decent amount of playtime to reach the content.
To echo what have seen other say, I’m excited about this DLC in theory because I really enjoyed Elden Ring on my first play through and some quick NG+ runs for endings. I actually got all the achievements, which is rare for me.
But after all that, I’ve struggled to play since. I’ll play for a few hours on a character, then take weeks or months before I want to play again. And I’m worried I’ll have the same reaction with the DLC.
There is so much open space in the game that it somehow is overwhelming once you have a rough idea that most of the content isn’t that important, but some of it is crucial to specific builds you may want to run. It’s almost like you spend most of your effort avoiding content because of how time-consuming just playing the game “normally” can be.
The average consumer of games is a 12 year old with Mommy’s credit card
Though I seriously doubt you are correct in this assertion, I’m not sure how this attitude is helpful?
It’s like if someone said that the average person complaining about games online was just a loser living in their mom’s basement with too much time on their hands.