I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.
The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.
Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.
They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.
So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.
Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?
he games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”.
Is there any evidence of this being the case? Personally, I don’t remember anything other than “AAA” back in the day, with other variations coming about much later as budgets grew and people wanted more specific delineations.
It’s been funny seeing the Playstation controller slowly morph into an Xbox controller. Which is great because I definitely preferred the Xbox controller since the 360.
I still prefer the offset sticks on the Xbox controller though.
To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles.
To be a bit of a pedant, “AAA” was basically the marketing term to denote a game with a larger budget. The term “AA” came around afterwards as a way to distinguish games that fell between smaller indie games, and larger budget AAA games.
Bummer that we aren’t even getting a chance to play it.
Sad to see the state of the MMO genre at this point. It looks like we might be hitting a point where there aren’t going to be any new games going forward. I expect most online games will stick to the smaller scales like Destiny or Diablo 4 and just avoid all the complexities that come with large scale persistent worlds.
Technically it’s possible, but the article includes the transcript that Druckmann himself posted, so that would mean he is faking a transcript to call out Sony’s edits to what he said.