Man, development times are getting pretty crazy at this point. Hard to believe that we are starting to see decades between sequels to titles as a normal thing in the high end of the market.
It’s no wonder more games are aiming for games-as-a-service style models.
Steam is actually pretty decent, by company standards.
They aren’t doing this because they are decent. It’s because they were getting reamed on fees through people choosing the arbitration. I believe it was a law firm basically encouraging people to request arbitration because they would get paid every time a claim was submitted, regardless of the outcome.
Yeah, I get not wanting to get too hyped about games ahead of time, but it feels like these days people are online to look for the next game to get angry about.
Good luck figuring out how to avoid labeling every game every made as a “skinner box”. It’s basically a jaded person’s definition of what video games are at their core.
Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff.
I’m not a fan of trying to poison the well on this discussion by trying to bring in a lot of secondary issues and try to broaden the issue to the point of uselessness.
The biggest issue with gambling is the ability to lose your money.
Sure, you can waste time with World of Warcraft. But I can also waste time playing too much Baldur’s Gate 3, or Civilization, or by binging shows on Netflix.
But none of those allow me to spend thousands or tens of thousands by gambling on mechanics within the media itself.
Nah, they are not comparable in a meaningful way. Sure, at a high level, you can apply aspects of “gambling” to both examples. But the biggest and most important point is the ability to spend actual money for additional changes at “winning”.
People are against gaming because of some deep-seating fear of Random Number Generation by itself. They are against it because of how easy it is to lose money.
I meant more that a restaurant owner isn’t going to see or really get any value from an open source solution vs closed source specifically. They are just choosing a platform at a price point that works for them.
Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.
I’m not sure why you believe game developers would be better suited to this than people who actually do business software development. And it’s less about what the developers want to do with software than it is about what the people to are buying the software want to do with that software.