Zero Divide
Street Fighter Alpha 3
Bloody Roar 2
Rival Schools
Soul Edge/Soul Blade
Tekken 3
Guilty Gear XX (^Core+R is the most recent one, there are like 6 different versions)
Ehrgeiz (this one have several minigames and an action RPG mode that involves a lot of dungeon crawling)
We already had like 343289754357863948 JSR spiritual succesors already
Just kidding, but the press repeated that headline so much since the game was announced back in 2020 that it feels like every year we got multiple spiritual succesors to JSR, and it was the same when Hover was announced and eventually the releasded in 2017
When I bough Bayonetta 1+2 for the Wii U I was expecting something close to Devil May Cry (They share the same director and almost the same developing team, after all) but it was a huge disappointment everything is so dumbed down and simple that is not even fun. People only likes it because they are satisfied with the over-the-top action and Bayonetta one-liners and that's all.
My main complains with Bayonetta are the following:
All the weapons feel the same, where the only change is the attack speed, their cosmetic appearance and in some cases some minor and useless changes, like if you hold the attack buttons and the weapons you have equiped are fireweapons, they shoot (with this I mean combos, like PPPK, KKKPK, etc... do the same with every weapon, except maybe the Kulshedra, the extremely basic whip, the weapons do not feel unique in any meaningful way, they all have the same moveset and combos. In Devil May Cry each weapon is unique, with their own moveset and combos, and their moveset changes depending on the style you have active, for extra depth)
Finding the secret stuff is too easy (except for some verses and Alfheim, that require some backtrack at specific points, but finding the vinyls to get new weapons is too easy)
Speaking of the Alfheims, they are not even chanllenging (compared to the Secret Missions in Devil May Cry)
Bayonetta 2 is even worse, everything is way more simplistic and easy than the first one, I haven't bothered with Bayonetta 3
irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.
Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl
The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking
The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually
Define "small". For Sword and Shield they had around 1000 workers, according to Ohmori, the game's director.
With 200 being from Game Freak, some from Creatures Inc. (they make the 3D models and send them to Game Freak) Debugging and Quality Control is externalized
So, yeah. The number being close to a thousand, that of course includes all the different functions like marketing and PR and everyone that would be associated with the game ahead of release. But I think at Game Freak, really the core team of people that worked on the game was around 200 people. And of course, Creatures is another partner company that develops 3D models of the Pokémon. There are various teams that handle debugging at our partner companies as well. So there’s a lot of people involved and I think in terms of just the sheer number of the most resources required to make something happen for the development, it was definitely more on the graphical side of things.