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GlitterInfection, do games w Suicide Squad Cost Warner Bros. $200 Million In Revenue

It still failed to hit projected box office returns with that factored in!

It’s just funny because it’s a good movie and the first one won an academy award but is terrible.

And they won it for writing “damaged” on Joker’s forehead… at least in part.

GlitterInfection, do games w Suicide Squad Cost Warner Bros. $200 Million In Revenue

Fun fact, The Suicide Squad (2021) was a box office flop, whereas Suicide Squad (2016), the only academy award winning DCEU film, was a box office smash hit!

GlitterInfection, do scifi w The Real Reason Charlize Theron Isn't in Furiosa: A Mad Max Saga

It’s almost like a prequel wasn’t a good idea. 🤔

GlitterInfection, do scifi w Wil Wheaton Blames One Scene For Everyone Hating Wesley Crusher

I prefer the term “Wesley Crusher” over the term “Mary Sue” to describe that type of character.

GlitterInfection, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

Very true. Though I would click that bait so hard!

I still prefer this type of article to lots of others in the bait family. Obviously they want people sharing this article and saying “See! That thing I believe is proven!”

It’s a nicer engagement-driving piece of content.

GlitterInfection, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

While Helldivers 2 and Baldur’s Gate 3 might look like sudden jackpot successes

This article is funny. It’s like the feel-good inverse of a rage-bait article. It’s stating what we all want to be true and cherry-picking two games that only sort of provide evidence towards it, and only if you squint really hard.

Both games are sequels backed by huge publishers with tons of cash.

BG3 is a Dungeons and Dragons franchise title; a franchise which recently received a massively successful film, a huge boost in popularity during a pandemic, and a boost in cultural relevance in Strange Things.

Helldivers 2 fits the claim a bit better, but it is still a sequel to a well received, well selling title. The extraction shooter genre is also exceedingly popular right now, and the fact that it has Games as a Service bullshit built in says that publishers weren’t as hands-off as the article implies.

So the more realistic take-away from this is that good games with huge budgets for development AND marketing in reasonably popular genres can make a ton of money.

Which isn’t saying much. And it certainly doesn’t look like a sudden jackpot.

GlitterInfection, do games w The "Stop Killing Games" Australian Petition is Live

This proposal doesn’t solve any of the issues in your second paragraph, and I wholly agree with you that those should be solved. Those would be much easier to regulate, as truth in advertising is kind of important.

The first paragraph probably feels good to think about, but right now, you don’t have any right to any of that. Perhaps start there if it’s important to you to change things?

GlitterInfection, do games w The "Stop Killing Games" Australian Petition is Live

It feels like developing the problem space through examples and situations would be better than trying to think of preferred solutions and working backwards.

It might also be a decent exercise for someone to go through this separately from a consumer protections policy perspective vs a culture preservation perspective, which you mention.

For instance, if the law only applied to corporations that continue to exist past the end of the product, that would be a reasonable consumer protection, but would miss most games that disappear to time from a preservation perspective.

And if preservation is the issue you want to solve, then is this the highest priority in gaming? Maybe this could be solved through a non-profit funding the transitions of server code to the hands of the consumers, or through reverse engineering efforts to rebuild servers for games that have shuttered.

But yeah, it would be nice for this problem to go away, I just hope that attempts at regulating it don’t have bad unintended consequences.

GlitterInfection, do games w The "Stop Killing Games" Australian Petition is Live

I have literally worked at a game company startup that ran out of money and shut down abruptly.

And have you not been paying attention to the news lately? Game companies are shutting down weekly.

GlitterInfection, do games w The "Stop Killing Games" Australian Petition is Live

So those things are added risks and costs that will have to be factored into deciding which games to fund and which to not.

So it will reduce the number of multiplayer games that get made.

I am a single player gamer so I selfishly am Ok with that, but less Ok with it being handled in a way that could have other unintended consequences.

As an aside, I don’t know how these petitions work, but would it be helpful to give concrete examples of software that has had this happen and what your perceived solution to it could be?

GlitterInfection, do games w The "Stop Killing Games" Australian Petition is Live
  • relase the server software to allow players host them themselves
  • patch the game to not require company’s server (even if not all features would be functional)
  • allow people to create their own servers after official ones are dead (think private MMO servers)

Your petition doesn’t allow for the second option (exactly how much functionality is allowed to be missing?), fyi, but let’s ignore it for the moment.

Let’s take a not uncommon case that causes games to shutdown: a company that ran out of money.

How do you do any of these things legally without paying your now jobless employees?

You need to either release the servers at the same time as the game, which has cost associated with it, or you need to hold funds up front to handle paying for the costs on the backend (i.e you need to pay an insurance premium).

GlitterInfection, do games w The "Stop Killing Games" Australian Petition is Live

This petition is worded in such a way that it almost feels like lying.

Most games that shut down aren’t doing so because they had an arbitrary ping home that breaks them, it’s because hosting servers is fundamentally part of the game’s multiplayer-oriented experience.

You’re trying to use the former to backdoor in a way to force the latter to give you all of its server code.

Assuming this law were to go forward with even the most rigorous knowledge of the problem-space, and an intentional push to require multiplayer or server-based games to give you their server code after the game is shut down, all that will do is increase the risk involved in creating any multiplayer games.

Most likely this will reduce the quality and variety of games that get created going forward, which would ironically make preservation much easier.

GlitterInfection, do games w 70 percent of devs unsure of live-service games sustainability

But I want to be exploited indefinitely!

GlitterInfection, do games w Been playing FF7 Rebirth (35 hours in) and really not enjoying it. Does anyone else feel this way?

That sounds like how I remember FF7 being.

Is this game a clone? It’s definitely a clone. It’s not a clone. It’s maybe a clone. Is it a clone?

That’s FF7.

GlitterInfection, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

Exactly!

People are expecting this to take people’a jobs so they’re picking apart the tech instead of paying attention.

Making an NPC be run by AI most likely will require more writing than it does now, but the end result will be worth it for games that strive for immersion.

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