yeah it's not that the game is hard it's more than most of the rewards and unrewarding and I end up buying most of my best gear instead of being quest gifted it.
Borderlands I would spend 6 hours until I find a gun that didn't spend more time reloading than shooting and pray it doesn't fall under the level curve for a few minuets. Love that game in principal but so many shit guns with the RNG system.
Forbidden west did have allot of that, I get purple grade weapons to gear up for quest and it rewards me with the same weapon 2 tiers lower than the shop in town.
My theory is that because the real intention is 'to not see the thing but build suspense of the unknown' makes people think it will be easy because they are designing things not to be stared at intently but only flashed at the user quickly.
I speak to enough dipshits at work spewing word salad, this is what I wanted with my escapism, people who follow the fucking conversation not some AI bot resume filling buzzwords about the plot.
Minecraft, stardew, factorio or satisfactory are good ideas. Fortnite's lego mode. Dragonquest Builders 2.
For stuck inside though and I've been there nothing beats those big open world games. Maybe Cyberpunk or BG3 or Yazuka or Fallout or Elder Scrolls are my personal faves but anything where you get to be the boss of the world like those are so fun when you can't roam or socialize much.
Elden Ring and other fromsofts have the Hud disappear unless something actively happens with it sometimes. You don't see your health or mana unless you get hit or cast a spell.
I'm so sick of the late stage capitalism approach to art 'Well FOOD as an art lives on Tips, why not ALL ART live on constant hand reached out while dancing for approval?'