Totally fair gripe, and I have the same one with choice trees in most games. I don’t mind little stuff that doesn’t affect the longer game, but holy shit, if choice A or B is going to wildly change the outcome of the game / who I’m dating / if a character lives or dies / etc, either make it super obvious or flat out tell me! I’d LOVE to have a little info icon next to dialog choices that would say “FYI if you choose this option you’re straight up rejecting any future romance with this char” or something. Immersion breaking? who cares! so is save scumming and a ton of other game mechanics. It’s all for fun anyway, I’d rather know what I’m doing and not waste time.
Currently sucked into Kingdom Come Deliverance, which is similar to TW3 in that it’s a first person story driven game, but set in IRL 1403 Bohemia instead of the fantasy setting. Very good historical storytelling, I think.
Yeah I remember the specific clock speed thing! I had a game that I loved on a friend’s computer and didn’t get to play it much. Some sort of space sim / combat game. Years later I had my own much more powerful machine and was hyped to check it out. Installed via dosbox or whatever, loaded it up, and it ran at fucking 10x speed! It took seconds to walk around a city and the combat was completely unplayable. So sad but also pretty funny. No idea why they attached the FPS directly to the hardware. If you want an easier game, just get a worse computer apparently.