I was looking for the changes - I hope I found them at the right place:
<span style="color:#323232;">
</span><span style="color:#323232;">Resolves - Fix ancient ruins not spawning as much as they should
</span><span style="color:#323232;">
</span><span style="color:#323232;">Maybe fix Android dev console - will require testing
</span><span style="color:#323232;">
</span><span style="color:#323232;">Fixed Happiness being found as a global stat
</span><span style="color:#323232;">
</span><span style="color:#323232;">Resolves - trigger conditionals are a superset not global uniques
</span><span style="color:#323232;">
</span><span style="color:#323232;">"Unowned" capitalized for consistency, whoops
</span><span style="color:#323232;">
</span><span style="color:#323232;">Added "unowned" tileFilter for
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</span><span style="color:#323232;">
</span><span style="color:#323232;">By SomeTroglodyte:
</span><span style="color:#323232;">
</span><span style="color:#323232;">- Move parsing of localized numbers to UncivTextField
</span><span style="color:#323232;">
</span><span style="color:#323232;">- Better Validation of Nation colors
</span><span style="color:#323232;">
</span><span style="color:#323232;">- Avoid List.removeFirst() not being available on Android API 21..34 levels
</span><span style="color:#323232;">
</span><span style="color:#323232;">- Minor Unique documentation improvements
</span><span style="color:#323232;">
</span><span style="color:#323232;">- Fix doc writer escaping
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</span><span style="color:#323232;">
</span><span style="color:#323232;">By RobLoach:
</span><span style="color:#323232;">
</span><span style="color:#323232;">- When capturing settlers, fix finding the Worker units with conditionals
</span><span style="color:#323232;">
</span><span style="color:#323232;">- Add ability to remove policies with ModOptions
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EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?
I had the same thought initially, and unfortunately it wasn’t just GTA. However, IMHO Diablo II Resurrected was an amazing exception, and I’m sure there are others. Plus, the OP’s question was probably about an ideal case and they wanted to know what people have been missing from the past.
Realistically, I wouldn’t expect a decent comeback of Guitar Hero 3 for example, but it sucks that it doesn’t really work on Win10/11 anymore, and while Clone Hero exists, it doesn’t have the same “story” mode as GH3 had, with characters, milestones and such. Hell, you can’t even get “booed out”.
Too bad that as you mentioned, even if there was demand, a random big company would just buy the rights, do some lazy upscale and sell it like it was gourmet shit.
While the RGB bit is a complete ripoff for something I don’t ever want to use, I was actually looking for something good with more buttons (PUBG requires two keyboards and a church organ), and it did take me a while until I found something that is actually quality AND it has enough buttons. So many “pro” mice don’t have more than the usual 3-4 buttons, and I don’t get how people don’t want to de-clutter all the keys around their WASD/arrows.
Every time a piece is about to hit another, the players have to arm wrestle and the winner takes the loser’s piece (if you can’t arm wrestle then you lose automatically).