I’d have to agree with that. Sekiro has a lot of the trimmings of other From games while having a movement system much closer to the standard hack-n-slash adventure game like Assassin’s Creed or Ghost of Tsushima most recently.
I’m pretty used to it at this point. My best friend is a big Souls fan and is one of the many who refers to Elden Ring as the most approachable From game yet as well as Sekiro as possibly the hardest. The comments I’m used to seeing are ones calling X boss the hardest they’ve ever gone against and those are consistently the easiest for me. Personally, I’m terrible with the bosses that have a wind up for their attacks and make you wait for the timing as opposed to the ones where it’s almost pure reflex. If that sounds more your bag then I’d say Sekiro is your thing and you likely won’t enjoy DS or ER. Bloodborne is somewhere in the middle, debatably closer to Sekiro though I’ve seen arguments for both ways.
Personally, I’d say Sekiro. You need to be good with timing but the experience is much more streamlined. There’s no equipment system so you don’t have to worry about finding what’s good for you, let alone slogging it through the first however many hours to get whatever items get recommended in Top X lists. Also, I find the movement system is much more to my liking. It feels immediate instead of trying to sprint through a field of porridge. However, if porridge is what you’re looking for, Sekiro is a poor pick for you.
Lies of P is also a good pick for having tighter movement and QoL upgrades over Souls games though I dare say a lot of fans will want to drag me across the coals for saying that.
At least it’s not Kotaku but all this consolidation is far from good news. Heaven forbid reporters should get to stay independent, let alone being puppeted by a company that’s little more than a meme.
Exactly this. I’ll always maintain a game will be and will remain prettier is an artistic style than an ultra realistic style. It just takes up resources that could be used elsewhere for the sake of looking pretty for the next 3-5 years before the “Uhh muh Guuhhhhd, it looks so realistic” ages like milk. Games like Wind Waker and Okami still look gorgeous today.
CEO says “I want to make more money”. Crowd responded “No shit”.
I’ve seen a theory that Steam is holding, possibly even for a time when Sony puts it in writing that players won’t need a PSN account permanently before they’re willing to relist the game which I think is a fair desire at this point.
Short answer: money. It’s no secret devs are usually overworked and underpaid so even a large-ish group of developers from even some of the more popular companies getting murdered simply can’t afford to start a business. Some of them could go the Kickstarter route but few would be successful as is the way for Kickstarter.