If the game is so riddled with bugs it famously needs modders to create mods for the sake of fixing the product, there is quite the significant tie between longevity of an unplayable game and mods. See, the problem is your wording sees the cause and effect the wrong way around. Hopefully this helps you to understand.
Oh and yiu ask about people continuing to play Bugthesda’s games on console, I’ll happily point out you’re asking fir a logical answer from a market that proliferated child gambling, standardised season passes and the standard of the complete version of a game release costing 100 bucks before the industry still found an excuse to increase the usual price of 60 bucks up to 70. It’s not because something is bad that idiots won’t buy it.
True but Bugthesda has got to know that mods and modders are the backbone of the longevity of their games by now, right? Without mods their games tend to be unplayable.
I can definitely see why you’ve struggled so much since the common factors between the games you didn’t like are the most rampant in the industry right now. I’ve tended to find myself in a similar situation and would only remove Spider-Man from the list of not liked. Because of constant push-backs, I’m honestly not sure what the release forecast looks like at this point because I’ve refused to play into the hype train for a while now.
In case you haven’t already tried them, based on your favourites list, I’d recommend taking a look at Satisfactory and Jusant. The first is Factorio but in 3D so it plays into some of what people like about Stardew, in my opinion and Jusant is an interesting blend of Journey and Shadow of the Colossus from what I’ve played so far. It also has a rare thing called a ‘demo’ on Steam so you can at least easily and freely give it a try.
What are you into? A game I’m looking forward to is releasing tomorrow (October 31st) yet I only know of it because of Steam’s demo event. It’s called Jusant and I’ve heard absolutely no hype for it.
It’d be nice if they fixed the last one before moving onto the next. At least the balance is restored, these are definitely EA products; the high quality of the first game was just a blip.
Of course your feelings are going to be biased. Anyone being told they’re about to get royally screwed is going to be biased because it’s personal to them
Let’s say an extremely perilous maybe. They provided support for 76 and once they’d finally put in the game, they introduced a lighting glitch that made it impossible to see when inside overworld interiors. I’m not sure how common that bug was but it still wasn’t fixed for me after a few updates so I uninstalled and never looked back. I know it’s a sob story but Bugthesda have never failed to fail me at this point so it’s a heavy vote of no confidence for me.
I know the exact problem and unfortunately that’s just a staple of contextual buttons. I generally found I had a lot of problems with RDR2 so I can’t say too much inbiased and it’s not to bash R* (this time) but when button layout is handled well, it’s manual controls like I was talking about that make the experience feel that much better.
On the subject of contextual button commands, Gavin from Achievement Hunter made the joke comparison during a Hitman video (pretty sure it was Hitman). To paraphraae because it’s been so long, “Don’t you just hate it when you walk up to a window in real life and jump out of it instead of opening it because your angle was slightly off?”
Absolutely a recommendation. It’s extremely atmospheric. If you’ve ever wanted “drive” around in Blade Runner’s world, Cloudpunk is about as close as you’re going to get in terms of feel.
So long as you don’t care for graphics, Driver still holds up in the feel department. Get a PSX emulator, rip/“acquire” the game and you’re good to go.
For me, it’s any game moment where the player is given manual control over a function that is usually automated or simply blocked off. For example: any game that gives you control over sheathing/holstering your weapon instead of waiting for your character to do it for you (a boon for RP in RPG games) or in GTA V when the right d-pad(?) button gives control over the gun’s flashlight or a car’s headlights and convertible roof. I’m not sure about earlier games in the series but Test Drive Unlimited even let the player roll down the individual front side windows of the car you were driving.