Warframe’s “BP” system is the most non-intrusive out of all games with BP that I’ve played.
That's cool, but irrelevant. It was the first BP game I played and left a terrible taste in my mouth. But I guess if that's your metric then I can get your point. I play video games for way too long to get used to all those predatory tactics though. I think especially after seeing how the mmorpg genre got ruined by similar changes over the years that people tried to defend I am certainly a little more sensitive about this swapping over to other multiplayer games and even singleplayer games. Because ultimately it drives the whole gaming industry into a direction that is unhealthy and will ultimately destroy it. I would like this to not actually happen, but I guess I'm also a very opinionated person.
Most of what you’ve listed don’t sound like problems with the game itself, but rather the game being just not for you. And it is normal.
Who, in terms of players, would actually benefit from this over a system that isn't using predatory methods? Why not make the rewards available at all times instead? There's really no reason to have even a BP system like this to not be simply tied to local progression instead. This is just shoving the blame to the players who suffer from shitty decisions like this. Things like the wiki requirement are problematic, but minor in comparison.
It's funny how you try to discredit the very feelings that I experience.
Lets start of by relics, the vaulting system is literally there to make them easier to grind and the vaulted relics are always rotating back trough an even easier way to farm, not a FOMO
You have to wait months, sometimes years for stuff to come back. Then you have just a short time window that is purely based on insane grind due to stupid RNG mechanics to actually get the relics you want. And with every additional frame they add the pool of relics increases, making the things you need even rarer.
Reputations? The one system that is meant to be played in the long term and wont ever leave? Do you even know what FOMO means?
It requires me to log in frequently to grind to not miss out on the content locked behind it. Whether I want to do it right now or not doesn't matter, and when I want to do it I have to constantly wait. If you can't see how stupid this is then I don't know how to help you.
The Unique events that are Rotating back in every year? Because they are seasonal content? And even then what theh offer is interwinned so other contents can offer their rewards as well? Sure I mean if you only play for 3 days a Year, surely its a FOMO but… really?
If you lock very mandatory stuff for various builds behind something that only happens once for a short time per year, then yes, that's causing FOMO. And no, the original events only happened once, including their participation rewards.
The Battlepass I assume you mean Nightwave because its the only thing even close to it and even then, it’s not… Yeah another long term grind that you can literally complete to the max by just casually Playing (which is how I do it) 1 hour a day and it’s rewards are constantly re-used in other reward Pools? Like Literally I have obtained 3 “Final Reward” Items as normal rewards in next seasons already, not a FOMO
Funny because even the devs like Steve called it a battlepass. If you require me to play daily then that makes the game a job, a chore. That's not casual. It dictates when and how I have to play and "incentivizes" me through rewards I'll miss out on. That's absolutely not how things should be done. An incentive is something that makes me WANT to play, not something that makes me feel that I HAVE to play.
But sure at this point its clear we have different definitions of FOMO so, go ahead play whatever you feel like
I will. But I was fully expecting some kneejerk fanboy getting defensive about it anyway. lol
I can't trade due to direct player interaction being difficult for me, especially when they're negative / hostile, which happened on my first and only attempt at trading, and the game does not have an auction house.
I tried coming back, but then the stupid battlepass thingy immediately go on my nerves by dictating what I should do, then I saw the stuff that I would miss, thought about the stuff I already missed and immediately left again.
Relic rotations, a gazillion daily / weekly capped reputations / activities, various unique events, and of course the freaking "battlepass" bullshit, which ultimately made me finally leave for good. The game became simply a chore, a job, it tried to semi-force / lure me into playing with timed garbage instead of providing actual incentives. I played a lot but if you constantly have to fear pressure me into playing instead of making it my own choice then I'm quitting, because that completely kills the fun out of the gameplay & story. D4 currently does the same garbage but even worse and if all multiplayer titles are going to end this way then they'll die just like the mmorpg genre. Like, right now I don't have internet for over a week now, possibly for more weeks to come, thanks to Vodafone being hot garbage. I don't even want to know how much I would miss out on if I can't play, or even simply if I don't want to play a specific game at the moment. And if a game makes me miss out on shit, then I simply move on. Because what is the point if I can't get everything that could technically be available? So yeah, if I feel I have to play, then I won't. Simple as that.
Yeah. I already don't do trading card games because of this. Having an expiration date on the cards sounds even dumber. Kinda sad how everything nowadays has to get milked into oblivion. Really kills the fun of many games, but unfortunately people still buy into it. Reminds me also how "micro" transactions ended up ruining the mmorpg genre. Everything is just so over-commercialized nowadays (same for the internet).
I believe my last time playing FIFA was on the PSX. I vaguely heard something about loot box style booster packs to get players I think? Imagine Nintendo would do that with Pokemon, and all the good & rare ones would be super rare, but you could of course buy packs for real money. 🎰
Really sad. GTA Online in principle sounds so cool, but it's such a shitty execution. I'm sure if modded servers were encouraged I'd find something to my liking but the way this rotten piece of shit company treats modders is just despicable, and always has been.
File size isn't a good indicator for content. The majority of a game's file size is made up of assets, so at best you have most of that to be new models and textures of "something".
You seem to ignore what I am saying / the point I'm trying to make. People who say it is still a problem aren't getting heard by those who should read it, because the people who say the opposite will do everything they can to bury them. This results in you looking for opinions and just getting positive ones / yay sayers. Content creators suffer from similar issues. For starters, most of them are just clickbait bullshit deliverers and blocked immediately anyway. A lot of them tend to also fall in line with the devs though, because they often are in some sort of sponsored partner program or don't want to risk losing benefits from those game companies by being "too critical". And with how YT algorithms work, most smaller channels don't even have a chance to appear on your search.