I‘m just going to say that the distinctions between the two you‘re laying out here seem irrelevant to the discussion to me. I am not arguing about a season pass or preservation of games. Again, that is not what this discussion is about. This is about the developing side of games where these things don‘t mean anything. To give an example of what I mean: World of Warcraft employed and paid more people over a longer period of time than most AAA games.
That‘s the critical one. It‘s not about budget or outsourcing or whatever. It comes down to who makes the decisions and why. In a lot of cases it‘s people with a finance background who couldn‘t care less about the medium they‘re working with and that can be a major issue. Gaming being a bigger industry than music and film combined has attracted a lot of people who only think in dollar bills and it shows. Luckily however, there are still a lot of passionate teams with leaders who have a love for games.
I want to believe this is just s straw man argument but sadly I know there are enough jerks out there who absolutely call everything that doesn’t cater precisely to toxic masculinity wOkE.
I think it‘s a bit of a bummer that the ending of Witcher 3 that does make the most sense in-universe isn‘t canon in favor of what I think is pure fan service. I will probably still play the shit out of this though because all of their games have been hitters for me. Even Cyberpunk at launch. Even Witcher 1.
Way to make a truly bad faith argument or perhaps you are lost or something. To clarify: Are you implying it‘s any different for AAA SP games? Because that’s the discussion here.
I mean they also created a ton of jobs and it‘s not like devs working on single player games don‘t face layoffs and bonuses fraud. Besides Overwatch 2 killed Overwatch already.
I‘ll still buy their controller because you can‘t sue Chinese companies either so what‘s the difference? However I‘ll use it for PC gaming. No way I‘m going back to their ecosystem. Those days are gone.
Quite often they openly refer to Xitter posts as a source for simple game mechanics when the game has come out already. They don‘t even play the games they report on anymore.
Would‘ve played the hell out of a new Team Fortress but I‘m completely burned out from MOBAs personally. Invite-Only is also something I deeply reject as a concept no matter the reason.
You see, this community just really hates PvP for some reason. Apparently playing games with other people rather than with yourself is an inconceivable concept to some. Unless it‘s coop that is. And I too love a good coop experience but PvP is quite literally the mother of all game types so it‘s strange to see how much hate it gets in this particular corner of the internet.