ConstableJelly

@ConstableJelly@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ConstableJelly,

I have Hard space Shipbreaker on my list. I’m hoping it’s the type of game you can pick up and play I short, relaxed bursts. Is that how you’d describe it?

ConstableJelly,

What did you like about Spirit of the North? I got it with PS Plus but haven’t bothered with it because it got pretty middling review scores. Looks beautiful though.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

ConstableJelly,

I bought Unbound as one more desperate attempt to chase the love I had for the burnout series, and yeah…I hate the time limit thing. The driving is good enough (I still miss the frenetic arcadey driving of the burnout series), but I just want to race, not spend all my time assessing the risk and reward of every event.

I also hate the daytime/nighttime thing and just the cops in general. I don’t feel like NFS has ever figured out how to do the cops in a way that isn’t cheap and frustrating.

ConstableJelly,

I think 2023 has officially become the 21st century’s year of the RPG. Any flavor you want, 2023 has got it.

I’ve had my eye on this one and am very pleased to see it score so well.

ConstableJelly,

Yeah if this is accurate I’m gonna hold a bigger breath for the other two.

ConstableJelly,

I’ve played both divinity games in co-op with my partner. You have an entire (quasi) open world game fully explorable by both players independently. At one point in the main town in DOS1, I was running around tracking clues for a mystery while my partner (a rogue) was stealing everything she could get her hands on from the market. Once I reached the climax of the mystery quest, we joined back up for the final battle.

This freedom engenders a lot of creative flexibility and is just overall a chill way to play a game together. I agree that it makes for the best co-op experience I’ve ever played (especially when you’re playing with an otherwise non-gamer).

And for that reason I’ve also pre-ordered BG3 😀.

ConstableJelly,

Cozy f2p MMO with Disney princess vibes is a mix of Elden Ring and Ghost of Tsushima? This equation does not compute.

Gameplay demo looks fine…but the encounters looked a little manufactured to give the appearance of elden-ring-like combat, when I would wager it’s going to be much more hack n slashy in reality.

ConstableJelly,

Eh, the interviewer and developer make explicit references to both in the article.

ConstableJelly,

Still playing Dysmantle, which I originally started intending it to be my background game that I’d turn on when I had only a short window to play or got bored or frustrated with my “main” game.

~40 hours later I think I’m nearing the end and dreading it because I don’t want to not have Dysmantle in my life. Ever since a played Subnautica a few years back, I’ve been looking for another game that scratches the same survival/crafting itch but with the critical components of an overall objective and calculated progression. Dysmantle is different in almost every way but it does hit those check boxes perfectly.

The gameplay loop is repetitive, but amusing enough on its own to be fun until your next upgrade, which are granted to you at just the right pace and open up new abilities to better dismantle your surroundings.

I think it’s flaws will probably hit harder for some people, but for me it strikes exactly the right chord. Luckily I still have the DLCs, and they have a spiritual sequel coming out next year that looks even more promising.

ConstableJelly,

Outer Wilds is a masterpiece, but based on this comment about Subnautica, be warned that it also doesn’t make clear what you’re supposed to do. Unlike Subnautica though, there are no menial tasks to keep up with once you figure it out.

Just don’t be afraid to check a walkthrough to give you a boost if you need it (but also don’t rely on one, the joy of exploration and discovery is the best part!).

ConstableJelly,

Second Gris. Makes a big impact for a small game.

ConstableJelly, (edited )

I’ve tried the original Life Is Strange twice, and both times I >!failed to save Kate!< because I don’t have an infallible memory and quit out of anger.

Edit: fixed the name

ConstableJelly,

Haha yup, thanks.

ConstableJelly,

I just finished Hollow Knight this week (basic ending, didn’t go out of my way to find items I didn’t organically come across). Metroidvanias and 2d side-scrollers in general haven’t traditionally been my thing, but I was persuaded by Monty Zander’s video and…yeah, it’s as good as everyone says. The world is surprisingly immersive for its format and the gameplay is tight and rewarding. Abilities and enemy variety were always changing the way I played, and the different areas each had their own identities and obstacles. The sense of excitement on unlocking a new area and getting to explore it was on par with Elden Ring.

Unfortunately, I moved on to Kena Bridge of Spirits, which I think is a pretty good game so far, but it has some AA jank that I think stands out more after the fine tuning in Hollow Knight, and the combat is a lot more rote. Trying not to be too harsh though because not everything can be what Hollow Knight is, obviously.

ConstableJelly,

Really? It looks right to me (on Sync). I’ll bear this in mind though next time.

ConstableJelly,

I’m honored! I do hope you enjoy Hollow Knight, it really is a standout.

That’s the thing about Kena, everything feels slower and less responsive than I’ve come to expect from other games. Parrying is weird too because it does this camera…jolt to focus on the enemy you parried, but it’s more like a cut than a pan, so it’s really jarring for my brain and requires a moment of readjustment each time.

Bards are Baldur's Gate 3's best class and I can't imagine playing it as anything else (www.pcgamer.com)

I was planning on paying a rogue, paladin, or warlock (based on my tabletop characters), but this article nearly has me convinced. I am waiting for the PS5 release, so any agreement or dissension from my PC friends? Other class recommendations?...

ConstableJelly,

Two roll buffs and healing word is tempting. Good to know you get a thief early, although there’s also the question of whether to do one of the origin characters or not…

ConstableJelly,

Right? Ranger is probably at the bottom of my list just cause in 5e (as has been noted everywhere else), it seems to lack its own identity. If you’re familiar with those rules, do you feel like BG3 does anything to make the Ranger more worthwhile than the tabletop version?

ConstableJelly,

I fucking loved playing as a Great Old One Warlock in 5e. Eldritch Blast with Agonizing Blast (I assume that’s an option in BG3?) is so versatile. Maybe I’m just easily persuaded because now I’m leaning toward Warlock again lol.

How is it for role-playing? I think that was my favorite part with the character I had.

ConstableJelly,

Bards are going to give you a lot more to play with in terms of the RP.

Is that just because of the charisma? If so, then presumably paladins and warlocks could match them. Or is there more?

ConstableJelly,

That sounds good too 😭. This post was a terrible idea lol, I’m less certain now than I was before I posted.

How Spec Ops the Line Condemns the Player: A Timestamped Excerpt from Games as Literature's Analysis (youtu.be) angielski

The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging...

ConstableJelly,

This is the first of his that I’ve seen, and I’ll definitely be checking out more.

ConstableJelly,

then maybe laying on so thick on how the player, and solely the player, is at fault for pushing it to the end, is if anything counterproductive to that.

This is the argument I’ve seen many other creators make that I’ve never bought into. No one’s going to stop playing a game they purchased just because the game is accusing you of being responsible for the actions of the characters within it.

The argument that this creator is making, I think, is an assumption that if you are playing this game, then it’s intrinsically because you’re entertained by war shooters. Now that only really applies through a certain time period. Eleven years on from it’s original release, the only people playing it for the past few years are likely doing so because of its reputation as a meta-critical narrative. But it was released into an environment saturated with similar games based on real locations and real conflict involving real people. And I don’t think the intent was to target the player exclusively or even specifically for criticism, but rather that environment as a whole. Why was the industry uncritically making games glorifying violence inspired by real events (and Games as Literature does point out that the catalyst for this genre–MW4–was more cynical about its violence than the later games it inspired), and why were we enjoying them? And the response doesn’t need to be, and really shouldn’t be, “I should feel bad about this.” The argument is that the response the developers seemed to be aiming for is something like “Am I being mindful about the way my enjoyment of this entertainment reflects or maybe even shapes my view of and interaction with the real world,” if that applies to you. In other words: Do you feel like a hero?

With this interpretation, I disagree that the developers believed the issue “is all in the players’ agency and mindset.” You’re not being scolded for playing through this war shooter, you’re being urged to reflect on why people play through these kinds of war shooters, especially when the violence (as is common for the genre) becomes increasingly militaristic and (arguably) carelessly nationalistic. I concede there’s an argument to be made it’s too heavy-handed with that message or too accusatory in the wrong direction, but that’s just a risk for this type of art and is ultimately a subjective response.

ConstableJelly,

Earlier in this video, Games as Literature does tie the “none of this would have happened if you’d just stopped” theme (i.e., the “hero” is the cause of the problems or at least a driving force for their exacerbation) as inherited from its direct inspirations: the Heart of Darkness novel and Apocalypse Now. So in the broader scope, the game is still addressing the original works’ anti-imperialist and anti-war themes while also adding the gaming industry meta-criticism.

But you make a good case that Yager added that extra layer clumsily by failing to direct its own additions with appropriate precision. Honestly, when I played this game a few years after its release, I interpreted it much the same way that you have here. But as I was watching this video I felt the pieces fit really well and just thought it was a really interesting perspective.

ConstableJelly,

Prey is a masterpiece of world-building, level design, and gameplay. I can’t overstate how special that game is. Without spoiling anything, its opening “level” was one of the coolest, awe-striking experiences I’ve had in gaming.

ConstableJelly,

I’ve completely lost interest in the Bethesda-style RPG in the 12 years since Skyrim’s release, but I am very hyped for Baldur’s Gate 3 (having not played or seen much of early access at all).

I’m just hoping it’s at least another quality leap in storytelling from Divinity Original Sin 2 as that game was from the first.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • nauka
  • tech
  • giereczkowo
  • muzyka
  • Blogi
  • lieratura
  • sport
  • rowery
  • Spoleczenstwo
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny