Why discs instead of cartridges, which are currently the superior physical option? I personally try to buy physical whenever possible, because I don’t trust companies to not ban my account and flush hundreds of dollars of games down the toilet, and it generally feels better to have just that little extra bit more ownership over my own property.
Social and conversational engines (think Stardew Valley or Animal Crossing) tend to make me feel a lot lonelier than straight NPC dialogue. I think it’s because NPCs are shallow enough that I don’t see them as people, just people-shaped quest dispensers, but when you add social systems on top they’re inevitably going to fall short and that friend-shape turns into an NPC and my brain realizes I was playing alone the whole time. I’m really looking forward to the integration of language models into games so I can actually socialize with these characters, even when they’re more shallow than real people.
Weapon durability becomes a lot more bearable when you streamline the decision-making process to “do I want this stick” and “which stick do I want the least to make room for this new stick” and/or treat it as an exercise in zen. Leave your burdens at the shore of the dao, dear Bandicoot.
I had a surprising amount of fun with the Dragon Quest games, DQ Builder I/II and Treasure Hunters. Squeaky clean polish and very focused, nearly arcade-like gameplay. Don’t forget the various Marios and Kirby Forgotten Land.
Cadence of Hyrule is a bit of a weird departure but very fun and replayable with a kickass track. You can get the Binding of Isaac physically, as well as the Ori collection which is incredible and Stardew Valley. Moonligher is a bit repetitive but that can be good comfort. Celeste, if you’ve never played it, is potentially life changing if you struggle with perfectionism and/or anxiety.
For a very obscure digital game, Chasm was an amazing randomized full-length metroidvania.