There are many ways of doing this. I know the source engine uses visboxes, which are calculated once at map compile time. It takes a while to compile, but it means that clients can use the pre-compiled data to calculate parts of the map that are visible and the server can use them to determine what the player can see at a given time. I’m not sure whether it does that or not, but it would make sense to use that data.
The report comes from Cyber Daily, who also broke the news of last year’s confirmed hack attack on Insomniac Games. The site claims that new ransomware group Mogilevich are the culprits, as per the screencap of a darkweb posting above, and that the hackers are now trying to get Epic or another party to pay up for the return of...
Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be (www.rockpapershotgun.com) angielski
Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra (www.pcgamer.com) angielski
Epic Games reportedly hit by 189GB hack, including login and payment info (www.rockpapershotgun.com) angielski
The report comes from Cyber Daily, who also broke the news of last year’s confirmed hack attack on Insomniac Games. The site claims that new ransomware group Mogilevich are the culprits, as per the screencap of a darkweb posting above, and that the hackers are now trying to get Epic or another party to pay up for the return of...