That whole survival crafting genre seems very hit or miss to me, and I’ve noticed that people liking one game in the genre is a very poor predictor of whether they’ll like another one. Subnautica, Don’t Starve, Minecraft, and Ark are all theoretically the same genre but very different games.
However I’ve also seen a lot of people say that Subnautica was the one that clicked for them. I think the story and progression was big for a lot of people.
I’d love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
I like the disgaea series not only because of the deep systems involved, but also just because gameplay is so snappy. So many SRPGs are slow as molasses in terms of interface. I also really enjoyed Unicorn Overlord recently.
Switch carts are proprietary and expensive. Rumor has it that 64 GB is the smallest cart you can buy for the switch 2. And corporations will do anything to save a buck.
I’m willing to bet that 95% of their customers do not have an issue with this. Probably the majority don’t even realize that someone could have an issue with this. People are already very used to having to do big downloads with games and a lot of switch 1 games were already requiring half of the game to be downloaded due to large cart costs. Also tbh I don’t think it’s really a preservation issue as long as piracy exists.
Well, the steam deck sold something like 6 million, and the switch sold 150 million, so…probably not? But on a more anecdotal level I know a lot of people for whom the Steam Deck took the place of their Switch.
Part of what’s nice about the game is that it’s pretty breezy and no grinding required. As long as you don’t reel at the thought of turn-based combat it’s very low barrier to entry.
I think the biggest problem with the game is that they made it sound like they were going to explore questions about whether intelligent machines could deserve rights and then just…make the robots 100% human, basically. Including having a human driving them. That doesn’t really raise any interesting questions.
It’s the right choice for some games and not for others. Just like cinematography, there’s different styles and creators need to pick which works best for what they’re trying to convey. Would HZD look better styled like Hi-Fi Rush? I don’t really think so. GOW? That one I could definitely see working more stylized.