Perhaps, but we’re now in an age where IPO announcements, CEO changes and even new features inevitably lead to enshittification. There is no harm in having a backup plan.
I’d even say that anyone who doesn’t have a plan B is an idiot, given recent history.
I feel it should be added that this is one use of anti-cheat, but it also gets used on noncompetitive single player games, too.
Usually if a game has micro-transactions, but also to “protect our IP” as has been seen with a number of older non-MTX single player games recently being retrofitted with it.
I think it’s cultural differences. In the west, we abhor pay to win and predatory aspects. But in Korea, China and other countries in that region, players demand it.
So then it comes down to which market region you’re targeting. If you’re not a NA/EU mobile developer, how do you choose? 🤷♂️ Can’t keep everyone happy.
ESO, Guild Wars 2 - or even Final Fantasy XIV, Genshin Impact or WarFrame - will provide an interesting world, lore, objectives, opportunities for group and co-op play (or PvP if that’s her thing; she might not know it yet).
Girl+noob doesn’t have to mean farming/building games. Unless, again, she realises it’s her thing.
And outfit fashion is the True End Game™️ for so many online games. Warframe calls it FashionFrame. 😄