I think it’s cultural differences. In the west, we abhor pay to win and predatory aspects. But in Korea, China and other countries in that region, players demand it.
So then it comes down to which market region you’re targeting. If you’re not a NA/EU mobile developer, how do you choose? 🤷♂️ Can’t keep everyone happy.
As someone once said about director’s cuts with films: they’re a double-dip scam.
If the cinema and home media releases were the same, they’re just trying to make you buy the same thing twice by pretending that this is what the director really wanted it to be. The distributor really likes your credit card.
Having said that, Taylor Swift has something like 28 versions of the same album out and her stans are going crazy for it, treating them like they’re Pokemon.
Whatever floats your boat. 🤷♂️ Don’t let this old dude yuck your yum.
ESO, Guild Wars 2 - or even Final Fantasy XIV, Genshin Impact or WarFrame - will provide an interesting world, lore, objectives, opportunities for group and co-op play (or PvP if that’s her thing; she might not know it yet).
Girl+noob doesn’t have to mean farming/building games. Unless, again, she realises it’s her thing.
And outfit fashion is the True End Game™️ for so many online games. Warframe calls it FashionFrame. 😄