I think the base game is really a testament to the fact that CDPR have a lot of success with open world games, but don’t really do them very well… They make really solid campaigns, and then pad them out with utter nonsense that kills the pacing stone-cold dead.
“Oh hey, here’s something really urgent. We cannot stress enough how urgent it is. By the way we’ve also just unlocked about a hundred side quests. Enjoy!”
I’m still salty that I missed one of the ending achievements because if you follow the instructions it gives you, it will cause a fail state on that particular ending.
I found it rough near the start, but it gets a lot easier as you go on, once you get more of a feel for when attacks are coming. Eventually you’ll be dodging things you’ve never seen before just on instinct.
Dodges are a lot easier than parries, even if you don’t get the extra AP from it. Fights last a bit longer, but you can definitely plough through most of it even with bad timing. Explore thoroughly in act 1, otherwise you’ll probably be underlevelled for the last boss there. Not really any need to grind mindlessly, but you can if you really need the extra levels.
I’m sort of going to blame Sony and Microsoft here as well. Since their game subscription services came out, games going on permanent discount seems to be a thing of the past. I reckon they’ve been told to do it just to make the subscription services look better value.
Back in the day, as far back as the ZX Spectrum for me, games would come out at full price and then a couple of years later would come out in a budget range. Even Nintendo would do it on the GameCube. Now it’s just full price forever because fuck you.