Way to make me feel old, I don’t know any of those games.
Where’s my late 90s early 2000s gamers at?
I’m going to nominate:
Fallout (1997) for plot twists and introducing (to me at least) open world role playing.
Fallout 2 (1998) for further plot twists
Max Payne (2001) for stealing bullet time from the matrix and putting it in a game
Mafia (2002) for being a kick ass game that would blow your mind, by making 6 hours of your night disappear, and not lifting the lid on that plot twist before you heard the birds start singing, and realize that you should probably hit the shower and get to school.
I don’t know if you’re being sarcastic, but your comment is so true it hurts. When you first figure out how minesweeper works, your mind is blown away.
Haven’t played it. I tried 3, and played through 4. But from what I’ve seen anything released from 2004 onwards is purely action role playing.
Researching my original comment (yes, I’m a professional overthinker) I stumbled upon the wasteland series. It seems that the original fallout was based on this series, and that it still has proper turn based combat.
I’ve never been a fan of the direction the Fallout series took after Fallout 2. FO Tactics and BoS aside, Bethesda’s handling of Fallout 3 and onwards really didn’t resonate with me.
As someone who enjoyed the story and RPG aspects of the earlier games, the shift to fast-paced shooter mechanics was off-putting.
Back in the day, getting my ass handed to me in Quake III, Half-Life, and Unreal Tournament wasn’t exactly a barrel of laughs, just something to endure. Discovering turn-based combat where I could strategize and plan my moves, rather than relying on quick reflexes, made me actually enjoy gaming. The shift away from that gameplay style made the series lose its appeal for me.
I don’t even want interactive titles, why did Netflix clutter the interface with games? I just want to how some noise in the background, so I don’t have to listen to my thoughts.