In the line of cinematic games, maybe Journey also?
Maybe Songs for a Hero too, but do mind it has two dubbings (Portuguese and English) and they sound different from each other.
A repost every few months ain't so bad, me thinks. Else it gets buried and only those digging pretty deep find ot again.
Also for people that can follow microblogging profiles (Mbin, Mastodon, Misskey, etc.), I sent the RSS feed of the site's Bluesky profile to a bot that tracks such feeds: @bsky.app.profile.delistedgames.com@rss-parrot.net
(Probably could've sent the site's feed instead, but I had already sent this one instead and I don't want to create duplicates)
Have never thought about it so dunno how awkward it'd be, but maybe NES and SNES turn-based RPGs? Quite like Mystic Quest out of them, Final Fantasy on easy mode pretty much but pretty chill and enjoyable imo.
Would recommend also hasicontent, Slipways Classic and Dust Bunny, all for PICO-8 and on Itchio, and those I think that'd be more feasible one-handed. Also Final Fantasy II for the PSP specifically as it's the most feature complete version, and this one iirc is feasible with one hand.
Also more feasible and native to Android if that's your phone system, Chloe Playtime (Google Play), Codemancer (Itchio), Deeper Down Dungeons (Google Play), Quest of Dungeons (Google Play, Humble Bundle, Itchio), REDDEN (dunno if still distributed anywhere) and Tyrant's Blessing (Google Play).
And don't remember any, but if there's any game compatible, maybe also check stuff playable on ScummVM, Joiplay, and other similar projects?
Haven't checked the news itself, but been following the hardware surveys from Valve for some years now, and on average, Linux is on a slow but constant growth. Also, been checking US's official analytics site every now and then for some months now, and there, Linux oscilates between 3 and 6% of users per system.
Bestiary entries are vast, almost a book in game format, and most add to lot of worldbuilding even if not needed for the main plot itself.
Also bosses, sidequests, enviromental cues seldom aren't at least hinted by a few NPCs often dozens of hours before they're relevant.
Overall details are often explained when you look in the right corners of the game. Even some weird weather cycles seem to have some logic applied. And in a single case, it felt inspired by a real-world element, one even Mad Max 4 used a cut in the beginning.
And I wonder if the sky-gazing kid in one of the airships that says she saw something in the sky was referring to Deathgaze or the continent from Revenant Wings....
One detail that held to me the strongest is the characters' talking patterns. It feels like dialogues were written in another language and then converted to English. The strongest example I think was the lady that gives the Knight flowers for delivering, which also is added to, iirc, being at least implied she is one of the oldest creatures in Hallownest.
Gacha genre, it feels like. Addicting, but ultimately terrible for your health, though maybe a bit inverted, fast food affecting the body and as a consequence the mind, and gachas first the mind and as consequence the body.
Got to when Kapi is introduce. Up to that point, as a Brazilian? A bit cringe. Can't say much more about the story as I didn't play further. On gameplay, at least on that tutorial segment, it plays fantastic.
Been playing Silksong as quickly as possible while still being enjoyable, as I'd rather avoid spoilers and quite a few of the people I follow are posting content on it.
But once it's done, planning to go back to Final Fantasy XII and Girl from Arkanya.
The Neo Geo Metal Slug games were extremely fun to play side by side with a friend. Just note Metal Slug 2 has lag problems due to the engine used, but it was later ported to MS3's engine as Metal Slug X.
Also, most versions of the games on PC come with the ROMs, if you'd rather use your own emulator.
Another set of games we also enjoyed a lot were the River City Girls games. Just had to use health cheats on the SNES game repurposed because it was getting too hard for the time we had. "<.<