I really do think they should have flipped the timeline for the two in W3. Even players of the first two games don’t really know Yennefer that well, so her proper introduction to the player comes very late, all things considered.
Not being immersed in their backstory also doesn’t really convey how messed up it is that Triss got together with a man who lost the memories of the woman he was in love with (a woman she knew).
Headline doesn’t match what’s in the report. It’s not just gacha; the question in the survey is inclusive of other games that offer in-game purchases (課金 in Japanese). So we’re talking about skins and boosts in MMOs, MOBAs, and shooters, hints in games like Candy Crush, etc.
The report posted here last week showed just how much MTX spending there is on PC, of which gacha is still a small part. I suspect there is a higher rate of gacha spending in Japan than there is globally (outside of China, perhaps), but I’d be surprised if gacha even made up half of the spending SMBC is reporting on here.
I think this money grab wouldn’t have gotten as much run in the media if it hadn’t been front and center in the Direct. Feels like a misstep, but then, so does €90 Mario Kart…
Rumors abound for a remaster of this one, but I’m gonna start thinking it was a casualty of SQEX’s recent restructuring if it doesn’t surface this year.
Lord of the Rings was massively successful, and I’ve been seeing even more buzz for Final Fantasy than there was LotR. Universes Beyond is certainly here to stay.
Steam’s investment in UI and store features are part of the onus of hardware platform growth. Steam isn’t just a storefront anymore. GOG has no such interest.
I do think indicators are good for the future of Linux gaming, but it’s just not good business right now to go chasing it.
Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!
CT doesn’t feel quite as wacky as Woolsey’s earlier scripts–the lighter tone of the game helps with that–and most of the problem with the original stems from Nintendo of America’s censorship and a handful of localization choices that won’t land with everyone (for example, a main character speaks like Cyan).
Unless you hated the FF6 revision in the GBA games or later, I’d say the DS or PC versions of Chrono Trigger do what you’re looking for by revising but not completely rewriting the original.
It’s tough because I’m sure people that grew up playing games with map markers could certainly get lost in it, but at the same time Chrono Trigger is one of the most straight-forward games of its era/genre. There are JRPGs that came out two generations later that had a real rough time with the “find the NPC to advance the story” problem.
Depending on the version you’re playing, the post game content isn’t quite as sharp as the original stuff (it was added years later by a different team). The New Game+ mode, on the other hand, was in the original and is good stuff.
At this point it’s one of those things that comes down to taste rather than authenticity. Pixel-art games have continued on and had their own development arc between indie gaming and the remastering trend, and they’ve all had different approaches to it. Even people like me that grew up with CRT displays have had their tastes shaped by years of gaming on different tech.
I haven’t gotten my hands on a CRT since I left my last one behind 15-ish years ago, but I do get a bit of a nostalgia buzz from the CRT-Royale package on a 4K display. When that’s not available I tend to use one of the scalers because I really don’t like aliasing, and high resolution displays really bring out the blockiness. That sort of thing is sacrilege to some people. Everyone’s a little different.
I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.