Someone pointed out that there’s quite a few MC voice lines here, and that’s a big wildcard for me. I thought Alix Wilton Regan absolutely knocked it out of the park as my Inquisitor, so that’s a high bar to clear.
Ultimately it’s going to come down to the cast, though. Won’t know until I get my hands on it.
We’ll see tomorrow, but I’m not convinced this wasn’t all planned. Negative marketing is a thing, and if they had assets left over from earlier development, it would have been a cheaper trailer to make. People are talking about how absurd the trailer was, and that’s a far, far better marketing result than apathy.
Haven’t seen any follow-up, but if I’m being honest, what Square Enix Europe did bothers me just as much as the dev. That’s gotta be systemic over there.
I had a good time with Before the Storm and True Colors. The Expanse was less exciting (despite it being based on one of my favorite properties ever), mostly because the episodes were too short. That doesn’t look like it’ll be an issue here since it sounds like it’s a one-time release again like True Colors.
I didn’t like them as much as the first LiS but I see that game as lightning in a bottle in a lot of ways, especially for someone like me that used to live in that part of Oregon.
I knew a new Life is Strange was coming from Deck Nine, but I wasn’t expecting a Max sequel. So that’s exciting, even if the recent news about the studio was quite ugly.
The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I’d either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.
Heavy spoilers for the game, in case it wasn’t obvious.
I didn’t know that Nomura did these chibi figures. Terra here was also on the back cover of the Super Famicom box. Amusing how the screenshots in this piece aren’t from the Pixel Remaster while it’s advertised at the bottom.
Also wasn’t expecting this to get me angry all over again for the industry’s sudden move to 3D. So many of the amazing sprite tools like the one Nomura discusses got thrown away in the late 90’s.