Hrm, kind of an odd mix of classics and recent releases that aren’t going to be remembered five years from now. That said, I’m just glad Might & Magic: Clash of Heroes is on here. It’s a wonderful hidden gem that barely gets talked about. I don’t even like puzzle games much, but the gorgeous pixel art and soundtrack helped me get really into it.
I’m also reminded that I need to get back to Citizen Sleeper. Was very surprised by it when I tried it (before I got sucked into Honkai: Star Rail).
This is a dimension of the conversation I wish was talked about more. By linking strict norms to behavior in public, we’re telling petite women of the age of majority that don’t have curves that they can’t ever be sexually attractive because it’s extremely immoral and taboo. It’s especially a problem for trans women who can’t afford/don’t want breast augmentation surgery or otherwise can’t develop biological markers that we code as adult. Being told only pedophiles will be attracted to you is harmful to everyone involved.
This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.
The real story here is that this game’s success is the clearest sign yet this vast market has been activated. I’m sure Japanese, Korean, and Western AAA publishers–especially those with a console focus–are very interested.
I’d just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it’s why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time.
Between this and weighing in on what defines Final Fantasy (in the original interview), Sakaguchi sure didn’t shy away from the controversial topics in the fandom.
“I understand and know that this is a very widely debated topic, but I really think it has turned into something that has a different meaning for everyone,” says Sakaguchi. “If I had to give some kind of core ingredient, I would say it’s the story and world. These two are a must for any Final Fantasy and the common denominator across all of them. The world setting needs to contain some kind of thematic element that is loosely tied to current events. I think the world itself needs to have some kind of thematic backbone or message that gives a different perspective, or a thought-provoking prompt for players.”
I don’t think I realized just how distinct Jennifer English’s voice is, sheesh.
This looks great, I just have the same concern I always have on turn-based systems with timing mechanics added in: how am I going to feel about the system in hour 20? If not great, is there an option to automate it?
This community, !gaming, and !games are the most active for general discussion, although both the /c/games communities are heavier on news than discussion.
That game’s old enough for discussion on !patientgamers, which is semi-active and much more discussion-oriented.
Although the demo showed me this was more of a puzzle game than a strategy game (not big on that), the writing was so great and I love the aesthetic and the world concept. Should be a lot of fun.
Didn’t even see the UI. Effectively an in-game cinematic trailer.
Hope there’s more forthcoming soon. Civ’s gotten to a point where I have to know if there’s enough to chew on in the vanilla game if I’m going to buy in early.
It’s all over my RSS feeds, so it’s certainly being covered now.
There’s been some (not exactly scientific) indications that the vast majority of the userbase is in China so it remains to be seen if it was actually a success in the West or not.
Also confirmed by SI.com (which I didn’t know had video games writing, and it’s surprisingly good as it turns out). GI dot biz published a recap yesterday.
It’s been long enough that the publisher would have put out a statement by now if it was false.
Don’t know why you’re getting crushed for this. It’s not even just about this particular game; one of the major players in the largest entertainment industry on the planet is doing something highly unusual. That’s in the public interest.
Lemmy users should know better, too, as The Verge was one of the leading reporting outlets on what happened on Reddit last year. Adversarial tech journalism is part of what they do.
One of the last Web 1.0 bastions in gaming. Really hate to see this, especially when Discord is around the peak of its popularity right now. Here’s hoping a more future-proof alternative than that arises.