I covered this on my own magazine. Let me tell you, it's really good. Virtual Boy games make a near-perfect transition to the 3DS, and you don't have to smash your face into a visor for the 3D effects. (You will still get eyestrain, though.) You can, technically, play it on a 2DS, but it's like drinking non-alcoholic beer... what's even the point?
I despise this decision. I should be able to tailor my experience to my liking, especially since I don't play games online. What's the harm in letting me have a joypad with six buttons on the front? It's literally what Capcom fighting games are designed to use. Why can't I have a D-pad that works well with fighting games? The Xbox Series controller is better than last generation's joypad (and much better than the generation before that), but for some of us, it's still not good enough.
Also, it's unlikely that 8bitdo will buy a license to make controllers for the Xbox. It's the least popular console of this generation. You're charging for the right to make controllers for a game system that's well behind its competitors. Why do that when you can make controllers for the Switch or the PC, where you can sell more product at a lower cost? It's just... stupid.
Microsoft sure loves blocking things from its game console nobody actually wants to use in the first place. Who exactly is going to want to buy a license to make video game controllers for the system that's last place in the console wars? Specialty controllers like the Neo-Geo click stick by 8BitDo are almost sure to be released for major formats, but NOT Xbox, if 8BitDo has to pay an extortionate fee for a license.
He should start a game company with Don Mattrick and the ghost of Bernie Stolar. Then everyone will know which games NOT to buy, just like back in the days of Acclaim.