I got my NES and games used, so I didn’t get any manuals. It took 10-year-old me forever to realize that I wasn’t supposed to shoot the unarmed targets that popped up in Robocop 2’s shooting range, and I never did figure out what the goal of Fester’s Quest was.
I don’t think this is a case of tech outpacing legislation because I expect that ultimately legislation will be rather favorable to tech. There’s too much money to be made using AI for the government to extend copyright protection to training data.
(Plus, I sympathize with voice actors in the sense that I’m sad that a lot of them will lose their jobs, and that’s independent of what I think about AI development and copyright law.)
I sympathize with the voice actors but at the same time I think this is a losing battle. I expect AI voices to be widespread and employment opportunities for voice actors to diminish (although I think high-budget games will still use human voice actors for a while). Maybe being open to AI is actually the best case scenario for getting at least some of the money involved.
Minthara, a companion who could previously only be recruited by joining her side and more or less committing genocide on a grove full of tieflings, can now simply be knocked out and talked to at a later point in the game where all of that drama can be ignored.
Minthara was being mind-controlled. When she’s free, she’s still evil but not that evil - she even asks the player character what his excuse for killing the tieflings is, since he wasn’t mind-controlled.
(Knocking her out still doesn’t make sense, but mostly because at that point in the game the player has no in-character reason to think that she’s special aside from the fact that all the other enemies are goblins and she’s a Forgotten Realms BDSM sex symbol drow.)