Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.
Appropriately for the thread, the WP scene had a choice: walk away. It kept telling Walker to walk away. The player could have shut the game off.
That’s the pivot point: if you’re just playing a game about Walker, then having a choice doesn’t matter, you’re just being told a story about a lunatic. But, if Walker is a stand-in for you, and you’re playing the game “because you wanted to be something you’re not - a hero”, then not only is playing on a choice, choosing to play war porn in the first place is a choice.
It’s not very much like Arcanum, though. Arcanum and Planescape are moer or less straight RPGs, Disco Elysium is practically a variant of a point and click adventure.
Frankly I was really excited for the Divinity project they dropped for BG3, precisely because I like the “high middle age/early modern” feel of, eg. Pillars of Eternity that FR kinda lacks.
Elaborating further on how players will get to explore such a vast world, Hamaguchi said that while the whole of the map will be available right from the start, the size of the world will actually grow as players make progress and learn new abilities that let them access previously unreachable areas.