With the update, even if you don’t have the DLC, fluids have been rebalanced. You just have to place a pump every 200-250 tiles and everything flows.
For oil specifically, you don’t need anything but petroleum until what used to be late game. So just build a few (like a dozen) refineries and make sure that there’s actually oil coming in.
Once you actually need lubricant, and light oil, set up chemical plants to turn heavy oil into lube and light oil, and light oil into petroleum. It won’t be fast, but it won’t clog and it will produce what you need, slowly. You can use storage tanks as a buffer for your lube, light oil, and petroleum. Heavy oil isn’t used as a direct input for any assembler recipe.
I consider myself a Factorio apprentice, as I have yet to actually set up a proper train system. I’m slowly learning circuit logic, but can get to Gelba without getting stuck.
Don’t stress optimization, brute force works as well.
According to my father, who is an absolute Epic Wizard level computer programmer consultant, Factorio teaches you the basics of computer programming.
TI-82 here. Thank fuck that I got out of HS in '96. The administration hadn’t caught on that we had Drug Wars, and a really shitty MechWarrior game floating around the school.
This is an old game series, but it was proof that you could put as much blood and gore into a game as you wanted and still get a Teen rating in the US, as long as you’re just killing/dismembering Nazis.
BloodRayne. There’s a “cheat” to change a few of the visual effects. One makes her put all her weapons where she is actually storing them, and shows the unused weapons at all times. One makes the blood spray levels "more accurate to the actual amount of blood in the human body. The last one just makes her boobs bouncier.
Ok, so I’m 44, and my parents literally played D&D and video games with us growing up. I literally don’t remember a time in my life that I wasn’t gaming.
That being said.
According to Steam:
Factorio: 4,330 hours
Dyson Sphere Program: 2,506 hours
Skyrim: 2440 hours
Stellaris: 2,237 hours
Dungeon Defenders: 1644 hours
Terraria: 1630 hours
Fallout 4: 602 hours
Also I probably have well over 10,000 hours in 2.5 edition, 3.0, and 3.5 edition D&D. Only counting actual tabletop time.
That’s also not counting a fuckton of games that I have played on various consoles starting with a TI-99/A and and Atari 2600 as well as most of the early Nintendo consoles. I branched out once I got to college.
My numbers are actually quite low. I know multiple people that have 20,000+ hours in their favorite games.