I’ve spent far more time than I’m willing to admit on this thing. It goes much deeper than I thought at first.
I don’t get why this is a free browser game - I wouldn’t mind buying it on Steam or GoG. It truly is a wonderful experience, it reminds me of the time when I used to play flash games, but done better.
Seriously. Why do gamers spend thousands of hours on games they hate. Life’s full of shit to do. Go play something else. Or, God forbid, touch some grass. Why waste the little time you have on earth doing something you don’t like.
If you’re talking about Unity and Godot, the main difference is that one tried to scam their customers by unilaterally changing the terms of contract and requesting an asinine amount of money based on downloads (not purchases) of games made with the engine, without even having a system in place to keep track of them.
I’ve grown up with a PS1 and a handful of pc games, and I don’t remember any of them being any more bugged than modern gaming. The only exception being Digimon World 1, a notoriously buggy game (but to be fair, half of those bugs were introduced by the inept translation’s team).
I know people nowadays know and use a bunch of glitches for speedruns and challenge runs (out-of-bounds glitches being the norm for such runs), but rarely, if ever, those glitches could be accessed by playing through the game normally, to the point that I don’t remember finding any game breaking bug in any of the games I played in my infancy (barring the aforementioned Digimon World).
“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.
And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.
The fact that they eventually fixed the game on another generation is not enough for me.
But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?
Capcom is on a roll, almost every single one of their releases has been unanimously praised.
I’m happy for the fans of the IP, I have a few friends who loved DG1 and were waiting for the sequel. I’m also a bit curious about the claims that they improved on the storyline, as it was by far my biggest gripe with the first entry, so much that I never bothered to finish it.
Last summer I got one year of gamepass for free with the MS rewards program (before it was nerfed into oblivion), and I played a grand total of… Three games on it. Maybe four? Gaming doesn’t excite me like it used to. It’s not that good games aren’t released anymore. I guess I just got older and my taste changed.
I bought Golf with Friends and gifted another copy to a friend of mine, just to spend some good time with them. Nothing else really excites me.
In a blog post, CIG chief Chris Roberts said 2024 will see the launch of Star Citizen Alpha 4.0 (yes, Star Citizen is still in alpha) […] However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year.
Lol. I wish I, too, was able to convince people to give me 600 million dollars to do fuck all for 12 years.
I like collecting physical copies of games I like and that I want to display on my shelves. For example, I have the entire Ace Combat franchise on disc, the collector’s edition of Ori and Crosscode, and a few artbooks for certain games that I love (Spyro, Plague Tale, Oddworld). I also bought the entire Resident Evil saga on xbox (Origins, R2make, R3make, R4master, R5master, R6master, R7 Gold, Code Veronica, Revelations 1 and 2) because I got most of them for cheap.
Digital storefronts are either for games that I didn’t care to have a physical copy of, or when a physical copy doesn’t exist. When I do buy digital, I usually buy on GoG when possible, as it’s the most future-proof option available. I do have a big digital collection on Xbox thanks to their generous Rewards program, but it got nerfed hard in the last few months, so I don’t think it will increase much in the future (I don’t plan on buying another Xbox console, and the MS Store on Windows sucks hard).
That’s not an explanation of why it took them so long.
It’s the article’s writer (not an EA representative, so it’s just the writer’s subjective opinion) saying “the games were already available elsewhere, but it’s good they are now available on Steam as well”.