Yes! I would still like a failed animation when I miss a parry and ground clutter sometimes has annoying collision, but neither of those stop me from enjoying the experience that is there. Everything is at such a high standard that it’s hard for any single issue to overshadow it
I hope it does, it deserves it! The fact that most of my complaints are insignificant annoyances really says something to the quality of the game, everything works together so well!
One of our first games for the original xbox was NFSU2. On so many Saturday morning’s I’d wake up revving engines from the other room as a friend played through the campaign
I played the Knights in Tight Spaces demo and it’s really good, they evolved the hand to hand brawl theme from the first to add multiple characters in a party. The first game (Fights in Tight Spaces) sometimes felt like there was only one good play for a given hand. I found it really satisfying but this sequel feels a lot more strategic