You could play mother 1 for sure if it interests you, although it’s aged the worst out of the 3 in my opinion.
Sad about Mario world :( I find it to be one of the least floaty Mario games, partially due to a mechanic in the game that isn’t present on many others where the speed of your fall is controlled by holding the jump button (many games have variable height by holding the jump button, but few have it so the speed of the fall down is controllable)
As for silent hill I’d argue that they could be seen as more puzzley. There are bosses and enemies of course, but it’s not usually a constant enemy fest. In silent hill 2 (and maybe 3 I can’t quite remember) there are separate combat and puzzle difficulty settings, so you can set easy combat and hard puzzles. Of the original silent hills id recommend silent hill 2 the most. You don’t need to play any others to get it, it’s a self contained story.
No it’s not rewritten. Mainly I just think the pre rendered picture movement of the original can be harder to explore and piece things together than the fully 3d environment of the remakes.
As for Zork, I only played a very small amount for a school assignment lol. I considered it esoteric in a way I feel all text adventures are, but I really don’t have enough experience to say.
I’m def missing some here. I would argue not all of these have necessarily stood the test of time if we look at it from a modern sensibility lens. Particularly resident evil 1-3 and silent hill 1 can be a bit difficult to play if you can’t get used to tank controls. And Myst can be a bit esoteric, especially the older versions.
Besides that though I really do think these have all stood the test of time. I would like to particularly shout out the original re4. Despite having a recent remake that I adore potentially more than the original, the original is still so good even to this day. It is wild to me how well it still feels to play
Yesss its such a good hack! I loved version 1.0 but 2.0 is a whole other level. No other hack touches it in terms of qol features in my opinion. And it’s endlessly replayable. Pokemon distilled down to its best bits!
Perhaps not exactly what your looking for, but there is an indie puzzle game based off picross 3d (one of my all time favorite puzzle games) that uses voxel styling
An article that discusses and re-examines if a game you like is good is not a personal attack.
I encourage anyone who thinks it is indeed a good game (hey I also enjoyed it back in the day) take the time to read the article and at least respond to the content posted.
It is absolutely fine to disagree with what the article is saying. And it’s fine if you don’t want to read it. But I don’t think it’s bee-ing nice to comment that you refused to read an innocent article because you disagree with the headline and it’s source. The article was posted to discuss its contents (as the body of the post pointed out). Not whether or not polygon is worthwhile.
If you don’t have anything nice to say, don’t say anything at all ya know?
Have yet to get to the final boss… But yesterday I did Commander Gaius. That was the first time in the dlc I had no fun. That guy has some of the worst hitboxes I’ve ever seen and beating him was an absolute chore. I was on the “DLC isn’t too hard” train, and still kinda am… But he was the first time I was like, “ok I see what some people are saying”
I typically don’t keep the nividia or windows gaming stuff turned on. Having it built into steam will be nice, since I use their overlay a lot more. Plus steam deck support is really nice!
Well I suppose the issue is that not everyone sees the obscureness as a problem. I love the Myst games and quern, but I think it would be a bad idea to change the puzzles to be different. The Myst series is quite difficult to be sure, but that’s part of why I love them. I don’t think everyone needs a guide to finish, but if one does every now and then, is that really such a bad thing? For single player, whatever method of playing that gives you the most enjoyment is the correct way to play