xiffu, angielski Starfield's second update fixes infinite money puddles, but not flying cities.
I've read several comments here and elsewhere that Bethesda's Starfield is "a mile-wide but deep as a puddle", or variations on that theme. Said commenters might be tickled to know that there is, in fact, a puddle in the game's Akila City that contains infinite loot: by dint of peering into it, you'll magically gain access to a nearby store's inventory. Strip the shelves, then wait a day or two, and you'll be able to do so again, forever and ever. Or at least, that was the case till this week's Starfield patch, a small update consisting of exactly ten bulletpoints, including one that tackles "an issue that allowed for a vendor's full inventory to be accessible". Boo! Time to go looking for another convenient in-game metaphor, I guess. Perhaps there's something incredibly clever you can say about all the flying cities.