Six months, six releases of boomer shooters… angielski
cross-posted from: lemmy.ninja/post/18163
cross-posted from: lemmy.ninja/post/18150
In yesterdays article (that wouldn’t cross-post no matter what I tried) I provided some current releases and identified a retroFPS they most closely associated with. I did this because several people asked if there was “anything current like what they used to play.” The answer that article shows is… Yes.
Now I’m going to provide a list of six upcoming titles that are due to be released over the next six months. In some cases the developers have identified a quarter this year that they will release. In some cases they provided a month. If all I have is a quarter, I organize them alphabetically. I have done my best to provide a release schedule so you can know what to save for. As always I will provide a Steam link if you want to add it to your wishlist. For a YouTube demo click the image provided under each title (except for Verge World).
Quarter 3 2023
“Demonic Supremacy” is a retro-styled 3D shooter from Chillidog Interactive providing intense, old-school FPS gameplay paired with a heavy metal soundtrack. The game’s narrative follows the Chosen One, the protagonist Zexus, tasked with combating demonic forces appearing every 3481 years. Zexus battles through a randomly manifested infernal tower, taking down monstrous enemies floor by floor, culminating in a showdown with the Lord of Hell. With 90’s inspired graphics and formidable bosses, this game delivers a nostalgically thrilling experience.
Quarter 3 2023
Verge World from Badbones is an engaging game that combines racing and shoot’em up dynamics, originally developed for the Amiga computer. The game leverages Voxel technology to create a unique 3D environment, bringing an innovative visual experience to players. The game offers a demo for potential users on its official site. Additionally, adaptations are planned for Atari ST, Macintosh, and Neo-Geo. The PC version offers a demo on the Steam site of a post-apocalyptic racing roguelite experience, mixing intense action, airship customization, retro 3D visuals, and synthwave music.
August 2023
SPRAWL from MAETH corporation is a retro-style FPS game set in a limitless cyberpunk cityscape. Players can utilize the “Icarus” cybernetic implant for gravity-defying acrobatics. The implant is powered by the blood of defeated militarized police, enabling enhanced reaction times and bullet-time capabilities. Despite being a work in progress, the game merges modern and retro features, making it highly anticipated. Hannah Crawford, one of the developers, confirmed plans for Windows and Linux releases, with evidence of the game already running on Linux (Pop!_OS).
September 2023
Fortune’s Run from Team Fortune is an upcoming shooter game that combines high-speed gameplay and immersive sim elements. The developers recently shared a preview of a large, fully simulated space station level set against the void of space, offering a departure from the initial demo. Gameplay on this level involves navigating hydroponic labs, maintenance shafts, and enemy-infested quarters. Other teasers reveal a fireball-triggering mission, hand-cutting bulkheads to unveil hidden paths, and the creation of 2D sprites from 3D models for a retro aesthetic.
2023
Ad Infernum is an upcoming survival-horror immersive sim, developed by Glass Knuckle Games the creators of “Heliophobia”. Set in a deserted gas station, it features demonic entities, dark rituals, and a plethora of exploration options. Players can interact with almost any object, avoid or confront demons using an array of weapons, and follow a non-linear story at their own pace. The game introduces an arcane transmutation system for crafting new items and encourages discovery of hidden loot, lore, and secrets. Both main story objectives and optional tasks are available.
2023
Alientrap’s “GUNHEAD”, a sequel to “CRYPTARK”, is a 3D rogue-like FPS slated for a 2023 release. Players assume the role of a space pirate, strategizing entry into alien ships for scavenging. The game employs procedural generation for constructing internal ship structures. The objective is to disable the ship’s shield system before targeting the core system. Enemy generation automation systems can be destroyed too. The game climaxes with a powerful boss fight that also serves as a core system.
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