clanginator,

lmfao have you never heard of the source engine? Garry’s mod? HL2 was just the first game running Source that really showed some of the physics and creativity off.

While the physics on totk are cool, and the crafting system is impressive, especially for the hardware it’s running on, nothing it does is exactly revolutionary. Plenty of games have been doing similar stuff for a very long time, on much older hardware.

Not exactly the same, and they certainly deserve credit bc what totk has is impressive, but acting like totk was some revolution in videogame physic and one of the best games ever is a bit of a stretch IMO. It’s a fun, well-made, complete open-world game, that builds on the previous title’s map.

Also, there are AAA games that struggle with frame rate drops on PC, PS5, and Xbox series X

Yeah but their stuttering is dropping from 60FPS to 50FPS, or 180FPS to 100FPS, and because they’ve got actually capable hardware, they also support freesync, which greatly reduces how jarring FPS drops feel.

But claiming some stuttering in totk when players have set up chaos means it proves the switch is underpowered is just incorrect

Any game that can barely run at 30FPS (totk relies heavily on dynamic resolution scaling in denser areas, even without player contraptions) and drops to 20FPS when loaded with stuff built in game is a stuttering mess. Be it on PC, Xbox or Switch. Switch doesn’t get a break on a game being a stuttering mess because it’s weak.

That’s literally the whole reason ppl are criticizing the switch. It makes games like totk a stuttering mess, instead of allowing people to enjoy incredible games like that at a nice smooth 60 or 90FPS

My two-year-old phone can run games at beyond 1440P, 120FPS, with better graphics than a Switch.

Any game that gives you a set of tools and the instructions ,“go” stutters when there’s too much going on.

Yes every game is gonna have a limit to the physics it can crunch. TOTK’s limit before stuttering is pretty damn small, relatively speaking.

And dorsnt it prove the .ain point of this thread? That Mortal Kombat could have looked good with a tweaked art style for switch but was just a bad port?

No. Because that would have required the devs to literally create new textures for every single asset in the game, with new art style, which especially in a game that people are often very competitive in can cause massive headaches for the devs.

Ok, but if there are zelda/nintendo fan boys it follows that nintendo are consistently making great games

Andrew Tate is a good person bc he has a lot of fanboys, right? If that logic doesn’t follow, why would it follow for videogames? Fanboys are known for irrational support, not rational criticism.

fan boys wouldnt be enough alone to get a game that highly rated.

en.wikipedia.org/…/List_of_review-bombing_inciden…

Remeber that this game only released on switch, meaning it didnt have all the pa5 and xbox owners to help boost its numbers.

Wow, REALLY?? Nintendo didn’t release Zelda on Xbox??? 🤪

So whilst im sure the fanboys had something to do with it, its likely that the fact that the game is good played a kuch bigger part.

I never said it wasn’t a good game. It’s a great game. Not my speed, but it’s great. I don’t think it’s anywhere close to top 10 tho, and the only reason it’s even in that discussion is because of fanboys who are okay with Zelda becoming just another open-world RPG with towers to climb and now crafting shit.

Is it the one with the shit textures

Yep, that’s the one.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • Blogi
  • muzyka
  • Spoleczenstwo
  • fediversum
  • games@sh.itjust.works
  • krakow
  • FromSilesiaToPolesia
  • rowery
  • Technologia
  • slask
  • lieratura
  • informasi
  • retro
  • sport
  • nauka
  • Gaming
  • esport
  • Psychologia
  • Pozytywnie
  • motoryzacja
  • niusy
  • tech
  • giereczkowo
  • ERP
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • warnersteve
  • Wszystkie magazyny