MonkCanatella,

Are there any games akin to the first Splinter Cell? Where there’s no run n gun option? I played one of the more recently released ones and at the end it’s just basically a giant firefight and it kinda loses the thread of the original.

Coelacanth,
@Coelacanth@feddit.nu avatar

Pandora Tomorrow is basically more of the same, and Chaos Theory is pretty much the peak Splinter Cell, so you have those two.

I think Double Agent was still okay, but it had a weird thing where there where two versions developed in parallel and they were quite different.

ayaya,
@ayaya@lemdro.id avatar

Double Agent was actually great, but the only way to play the true one (IMO) is on Xbox, PlayStation 2, GameCube, or Wii. This version was made by Ubisoft Montreal who developed the first game and Chaos Theory. It is at the same quality level as those two.

The version of Double Agent for the 360, PS3, and PC was developed by Ubisoft Shanghai who also did Pandora Tomorrow. Like you said it is okay, but it is pretty blatantly different from the other ones. Different engine, different vibes in general, and honestly just inferior in most ways.

Coelacanth,
@Coelacanth@feddit.nu avatar

Yeah, I think I never was able to play the real version. Maybe I can find a disc. I still have an old original Xbox lying around.

rmstyle,

If you’re into tactical third person shooters, I can only recommend SOCOM especially the second part! Tactical Squad Based Shooters, where rushing in is seldom the answer.

leonbringeroffuego,

If only we could get this game remastered.

eagleeyedtiger,

I would love a Chaos Theory remake/remaster!

derpo,

I’ve been going through Pandora Tomorrow on my Steam Deck and it’s been great. I wish they just kept making more in this format

heavy,

My cousin, I was thinking the same thing. Pretty innovative for it’s time and don’t forget the later multiplayer

mycatiskai,

I Saw A Bear on YouTube recently did a playthrough of the original game and the timing was pretty brutal and some of the situations where you had to jump and turn at the same time and get a very specific hitbox to catch a ledge correctly.

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