I get his general frustration with the F2P and making bank on microtransactions, but I think the Larian story somewhat contradicts that even though the road to BG2 was long and difficult. They've slowly been refining the work since the 90s and you can see this reflected in the reviews their games got. Sure, BG3 with that scale was still a risk, but it's built on so much knowledge they've built from the Divinity series that at least some of that seems mitigated.