CoderKat,

Personally, I sometimes like when a game feels like just a new storyline (and map) for the same game. Sometimes I just want more of a good thing and don’t want to have to learn new mechanics or risk the game making things worse.

And since dev time is limited, I think in theory, this could mean more time could be spent on making the story missions perfect. But in practice, I don’t think that usually happens. Publishers would rather cheap out.

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