Interested to see other games tho. As I see, Linux performance is wildly different from game to game. For example in CP 2077 it decisively beats the Win 11, but in other games it lacks behind by 0-5%, which is claimed to be the expected perf loss compared to Win in average by the masses.
EDIT: Since WIne translated DirectX calls to Vulkan, and Vulkan currently giving a bit less FPS compared to DirectX, it’s amazing that Linux still only lags behind by 5% max on average.
The Vulkan vs DirectX thing isn’t an absolute in terms of performance. In addition, it’s worth keeping in mind that Windows is horrifically bloated with unoptimized “features” and can use up to 8GB of RAM at idle plus 10-50% of your CPU at idle depending on your configuration as well as which unnecessary services are bugged in that update. That in and of itself makes a huge difference; my W10 install was using 8GB of RAM and nearly 80% of my CPU on system services for almost a month straight before they finally fixed the bug and reduced it to 2-4 GB + maybe 15-25% depending on the day, meaning I was getting huge stutter playing games as simple as Old School RuneScape. My Tumbleweed install on my much worse specs-wise laptop, on the other hand, used effectively zero CPU and less than 1GB of RAM at idle (fairly confident on the RAM thing but I’d have to check for exact numbers).
Yeah that’s why I was amazed that despite the API call translation, and possible Vulkan perf loss (even if it’s not abolute) Linux still is really comparable in gaming perf to Windows, which applies that Windows optimization is pretty trash.
The driver is just beginning to be developed. It’s a miracle it can do this already. In 1-2 years it should be be immensely better, I would say, at this rate, comparable to the proprietary drivers of Nvidia.
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