Hi all. I have decided to shut down the unofficial kbin guide magazine (https://kbin.social/m/unofficial_kbin_guide) as well as shut down the unofficial docs page: https://unofficial-kbin-guide.surge.sh/....
"Dominion of Darkness” is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and...
Now, you can't vote this thread up or down, and if you try to reply you'll get an error*, but like Morpheus said to the Ziononians "We are still here". I think that's pretty cool.
I thought of creating this magazine to help myself and potentially others, to see how moderating works in practice in kbin. If you feel like becoming a mod but hesitate, you can become one in the following magazine and try out the available features yourself:...
What's up guys! It's your friendly Genshin overthinker Inotia King. Wow it's been a busy couple of weeks. These quests are getting longer and eating up more days. Anyway as always before we begin I just want to make sure new readers have checked out my first topic which is the basis for all my theories. So if you haven't checked...
Today a quick update - I'm continuing the refactoring and preparing new AP module. Mostly technical stuff. Tomorrow I'll be a bit less available as I need to take care of a few real-life matters related to the end of the year....
Today, a quick log from the day. Lots of configuring test environments that I'll be working on for the next few months. This also includes testing a new method of creating instances for Docker....
Today, I fixed the communication with Lemmy instances that partially stopped working two days ago - it was related to content from internal magazines. I slightly changed the priority for tomorrow's update - first, spoiler support and the ability to filter the /sub feed by magazines, users, or domains separately will be...
Today marks the eighteenth day since returning to the project. During this time, I've managed to address critical areas that required optimization. This will be noticeable in the page loading speed and overall user experience. It's about halfway through my intended optimization efforts, but for now, I'm satisfied with the...
Today, additional preparations, there are likely 2-3 days left before I start working on the new features to be included before the upcoming first release, which is approaching rapidly. During the next update, the API will be unlocked....
Today, with the assistance of @piotrsikora, we've updated kbin.social. I also implemented a few fixes that should improve the site's performance. I'm still waiting for a few metrics, and then I'll try to enable the API (Piotr will probably want to strangle me when he finds out I want to do it over the weekend ;-))...
Today, I started preparations for a more extensive code refactoring. The changes won't be immediately visible, but they will significantly impact the future development of the project. This includes improving the functioning of federation, with a particular focus on collaborative remote content moderation. This will likely take...
Today, I continue working on optimization and eliminating weak points in the platform. The work on the "support us" page has turned into a refactoring of the mechanism of static pages, which will be usable in the future ;) I have also launched a new project website by @cody, which has been waiting for its turn for a long time....
Today, additional performance improvements for components are in progress, which I aim to implement before enabling the API to ensure Piotr has a bit of a more peaceful sleep ;-). In the coming days, there will be quite a few of these adjustments, and I will pause updates to instances for a few days to thoroughly test the...
Today's short devlog, I'm preparing to enable the API on kbin.social - I want to improve a few performance-related elements before that. I'm also launching test environments, which takes a considerable amount of time. From visible changes, I moved the turbo mode to the sidebar, making it accessible even when logged in. This...
Today I got rid of a lot of dead code, Szymon upgraded doctrine/annotations, which will be a prelude to a larger refactor soon. Additionally, I restored the experimental platform navigation mode. Threads, posts, and comments will have improved score counting, which will be useful not only in spam protection but also improve...
Today, I started working on a provisional spam protection that should at least partially relieve admins of other instances. Work on this will continue, and the tools will be improved over time. Additionally, a few optimizations have been implemented to speed up the platform's performance, along with corrections for...