what’s the main engine looking like? only using pedometer? if yes, what’s the availability of the sensor nowadays?
asking because I used to run a similar kind of game years ago and I had to give up because it was a very difficult fight against battery optimization tools, localisation/sensor policies, etc
Yes only pedometer. iOS has been a walk in the park (no pun intended) since the beginning, Android was a mess until they released the Recording API like 2 weeks ago. Now it’s on the same level as iOS.
If you don’t mind me asking, how long have you been working on it ? Are you working on it full-time ? If not, how do you balance it with the rest of your day ? Are you working on it alone or … ?
If you like flutter and know python check out Flet! Based on flutter with python bindings, I’ve used it a couple of times during work and it was a dream
I guess World of Walkcraft was too close to a takedown.
I’ll keep an eye on this one because I do like my long middle aged man walks, and don’t care for the constant fiddling needed for the likes of Pokémon Go, which seemed to reward laps of crowded spaces over meandering walks down rivers.
iOS or Android? I can’t seem to find anywhere where this is specified. As a fellow ADHD’er I’d love to check this out as I have the same issues. Also would love to support you if I can.
Sounds great! So I understand you skill up stuff by walking, I assume traveling through the world as well? The site mentions there is combat as well, how does that work?
Yes, travelling through the world is also done by walking irl. Though obviously the distances aren’t quite 1 to 1. Combat is not implemented yet but coming later. Current plans are that it will be a turn based system and will be what’s called “couch content”, something you can do at home from your couch without having to walk. But all subject to change still.
From my view: If I get a game called WalkScape I don’t want to play it actively. So if those things can only be progressed on the couch, I won’t touch them. And if that locks me out of other content, that sucks.
And if it’s just AFK, then it also goes against the purpose/vision of the game. Not saying that you’re doing it, but don’t bloat it with unnecessary mechanics.
From what we’ve heard from the community, players are initially drawn to the game because they love that concept of inactive playing. They then get hooked on the game so much that they actually also want to do something in the game even when they’re not doing exercising, so something active. It’s a very often heard suggestion. Obviously it’s impossible to please everyone, but the majority actually does want this. If that’s not you, thats unfortunate but understandable.
Edit: also, seems like you will need to basically “charge up” combat points with steps, which you can then use to fight some stuff. So you will still need to be walking first to be able to do combat.
I know in previous posts, you’ve talked about leaderboards and comparing stats to friends. For those who might be embarrassed by their stats or who would be anxious comparing stats, is ir possible to hide these menus and/or play the game without them? In particular, is it possible to play with other social features still enabled?
i.postimg.cc
Gorące