eurogamer.net

Disney Dreamlight Valley finally adds Belle - and Beast - in today's update (www.eurogamer.net) angielski

Over a year after Beauty and the Beast's Belle first starting popping up in promotional images for developer Gameloft's Disney Dreamlight Valley, the avid book-reader, Gaston-snubber, and dinner-enjoyer will be joining the village sim today, 13th September....

Starfield getting DLSS support, FOV slider, HDR calibration, and more (www.eurogamer.net) angielski

With last week's Starfield launch slowly simmering down, Bethesda has started to cast its gaze forward, confirming a number of "community requested" features are on the way, including Nvidia DLSS support on PC, an FOV slider, and more....

Unity reveals plans to charge per game install, drawing criticism from development community (www.eurogamer.net) angielski

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community....

Starfield overtakes Skyrim with concurrent Steam players (www.eurogamer.net) angielski

Over the weekend, following the game's full release, it hit a peak of 330,723 concurrent players. That's bigger than Skyrim's 287,411 concurrent player record, though still a way behind Fallout 4, which has a concurrent Steam player count of 472,962

[Rumor] Next batch of PlayStation Plus Extra and Premium games leaked, following subscription price hike (www.eurogamer.net) angielski

PlayStation Plus Extra and Premium games for September will be NieR Replicant ver.1.22474487139..., Star Ocean The Divine Force, 13 Sentinels: Aegis Rim, Sid Meier's Civilization VI, Sniper Ghost Warrior Contracts 2 and Unpacking.

[Rumor] Mass Effect 4 will ditch an open world and return to its "classic format", insider teases (www.eurogamer.net) angielski

Corden made the claim in the latest edition of his podcast, The Xbox Two Podcast, in a broader conversation about the pros of established studios sticking to the development blueprint that made their games so special versus the cons of taking risks and innovating, only for it to instantly crash and burn....

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