Honestly just a really high quality experience that can be finished in around six or so hours. One of my favorite games of all time by many accounts: aesthetic, gameplay, atmosphere, and storytelling.
Fantastic Fist is a platforming game focused on simultaneous keyboard and mouse controls. While the character can be moved around with the keyboard, the mouse can be used to interact with the environment by punching with a giant fist.
A puzzle platformer with tight controls and true pixel art, much like Celeste. Makes very good use of the controls available on a PC. Low system requirements (100 MB storage). Solo dev spent years perfecting the gameplay.
I don’t play platformers but I’d like to support the dev (not affiliated). I will gift it to you on Steam if you’re the first to ask for it via DM CLAIMED. As for games I have played, I enjoy little itch.io VNs by npckc, I just wish my devices were fast enough to run Ren’Py decently…
Also lol at “worse graphics” for Rainworld. An amazing looking game. Though it probably doesn’t actually mean worse graphics, just less realistic graphics
I’m bummed about Spider-Ham. I have him in my deck (and also hate when my opponent uses him to bash one of my good cards), and I guess he needed a rework. But I agree that it seems to defeat the purpose of the card.
I somehow overlooked that the Soul Stone also drew a card, so I guess I won’t miss that feature, ha ha!
I’d call Rock Slide a buff, probably. It’s more correct to say it’s a change or a rework, but it’s not totally a nerf. Rock Slide used to cost 3 when you had Zabu, but Marvel Snap is built to not let you count on having “the card” in your deck every game. Certainly not a turn 2 Zabu every game. Rock Slide on 3 into Dark hawk on 4 is more consistent than ever. I’d call that a positive change for the deck. Some might start dropping Zabu. Probably not, but some might try it.
The most interesting upgrades for me are Absorbing Man and, in a lesser extent, Hawkeye.
Absorbing Man, 4/3 was a way under the curve and it was hard to find an on-reveal effect to compensate this weakness. But 4/5 is pretty standard, so I wouldn’t be surprised to see AM duplicating Carnage, Venom, Korg, Debrii, Thor… Also, I feel like there’s something new to do with Black Panther (maybe in a Eletro Zola deck ?)
About Hawkeye, there is a niche for a 1/4 card: between the 1/3 cards with double-edged effects (Blade, Zero) and stronger cards with stronger drawbacks (Ebony Maw, Titania) or specific triggers (Human Torch, Winter Soldier). And I agree with you: with bounce back effects, there may be interesting things to do with this humble card.
Crystal either needed to be cheap enough to enable combos or be a target for an anthem effect since she decreases the number of matches where you wouldn’t draw your anthem. Putting her in surfer range seems great.
Shanna at 3 lets you do Kazaar > Blue Marvel > Mystique + Shanna which might be good. Shanna + three 1-drops might be an decent T6 option too. Probably playable but she’s been bad so long that people probably won’t give her a chance unless they overbuff her and roll her back like Enchantress.
This does make sense. The biggest Shanna vulnerability is being targetted by Killmonger before the game ends, though for me particularly I always found the tightness of space to be a large constraint, especially considering a possible Dazzler. That also makes her somewhat Surfer viable, though maybe an odd mix.
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