I’ve been playing The First Berserker: Khazan. I’m maybe two-thirds through the game and generally have a good time. It’s basically Nioh with the faster paced combat, loot and mission based level format. For the first two regions, I mainly used the Spear, but recently have switched to the Greatsword. The monster bosses are fine, but some of the human bosses can be extremely infuriating, with how their stamina regenerates so quickly.
It’s slow. Interminably slow. You think you might be prepared for how slow it is, you are not.
Google “Red Dead Redemption 2 slow” if you doubt this.
Second, the controls absolutely suck. Not sure who decided the same button should be either “talk to NPC” or “shoot NPC right in the goddamned head” but that never should have passed play testing.
Again, Google “Red Dead Redemption 2 controls” if you doubt this.
I LOVED RDR1. Played the hell out of that game, was really looking forward to 2.
Then I had to walk through snow for an hour before anything happened.
Got through that godawful opening sequence, got to a bit where we’re going across a prairie, hear a call for help, ride over to talk to an NPC to see what’s going on and shoot them right in the goddamned head instead, prompting a fugitive run.
That’s when I realized I could re-start the game and try again, or just say “fuck it” and cut my losses. I cut my losses. I’m not going to fight bad game design AND the plot.
This feels a little bit like eating the peel off of a potato, and stating the entire potato is gross. Maybe you just don’t like the peel. If we judged games purely by their tutorials, Kingdom Hearts 2 was a giant bomb, Fallout 3 was an awful game. Skyrim was wildly unpopular, Metal Gear Solid V wasn’t worth playing at all, The Witcher 3 is a slog, etc…
Yes, the intro is slow. Nobody denies that. Even people who love the game will tell you “just trudge through the first hour until you get to Valentine. The game opens up after that.” You can even find those exact comments on the posts you said to google.
Not sure who decided the same button should be either “talk to NPC” or “shoot NPC right in the goddamned head” but that never should have passed play testing
The controls are actually pretty solid, once you realize exactly how many things they managed to map to a ~16 button controller. Sure, the controls can change depending on what you’re doing. For example, if you’re on a horse, you have different controls than if you’re on foot. But I’m not sure how you managed to shoot someone while trying to talk to them… Because those are, in fact, always two entirely separate buttons. The right trigger/LMB is basically only ever used for shooting. Out of every button you could have picked, you picked the one that is basically hard-mapped to a single action.
The only time the trigger/LMB is used for anything else is when you’re in a menu. But that’s certainly not unique to Red Dead; Games use triggers to change menu tabs all the time.
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