bin.pol.social

livjq, do games w Are there games with real collision detection?

I think BeamNG.drive fits your request. I’m not sure how accurate the model is, but it tries to model car crashes and damage based on a bunch of factors.

lemba,

Thx, I will watch some videos of it.

windowsphoneguy,
@windowsphoneguy@feddit.org avatar

BeamBot and Muye are great channels to get an idea, also the official BeamNG showreel. Stay clear of cringy YouTube shorts with meme car mods

echo2319, do gaming w Weekly “What are you playing” Thread || Week of December 1st

Really into Mario and Luigi Brothership, really fun game, trying to get into Bazaar, but man I just can’t get any good builds going, and loving Baluders Gate 3 coop, I’ve made it to act 3 but never finished but it’s fun doing light trolling to the people I’m playing with

catloaf, do games w Are there games with real collision detection?

Plenty. It’s just that it’s not often used because it’s more computationally expensive.

Usually it’s just collision hulls for hitboxes instead of per-face collision. But even if your sword passes right through the enemy, it’s still doing collision detection to identify that it’s passing through the enemy. It’s just that animations are rarely complex enough to account for all the possible ways you could hit an enemy.

TimeSquirrel, do games w Are there games with real collision detection?
@TimeSquirrel@kbin.melroy.org avatar

Kerbal Space Program. But that's not "action", more like simulation, and, the entire game revolves around accurate, realistic physics, since it models actual space travel. So accurate to the point where you can build and test crazy real world concepts like the machine from that company that wants to put stuff into orbit by spinning it and then flinging it up through the atmosphere at hypersonic speeds.

MrPoopyButthole,

I love KSP but things can clip into each other in the game

xep, do games w Are there games with real collision detection?

Have you tried Teardown? Is that accurate enough?

lemba,

This looks cool, thx for the tip

Deestan, do games w Are there games with real collision detection?

Hellish Quart?

lemba,

This looks very good, thx.

slazer2au, do games w Are there games with real collision detection?

Arma and Tarkov has weapon collision. If you get too close to a wall or obstruction your weapon get moved.

DrumbeatF, (edited ) do games w Are there games with real collision detection?
@DrumbeatF@sopuli.xyz avatar

Exanima, it’s mostly a testing ground for a game the devs want to make around this concept. It’s a good time, and also exactly what I think you’re looking for.
Not to bury the lede, it is a fairly full featured action game, but there’s not really a story element at this stage.
store.steampowered.com/app/362490/Exanima/

lemba,

Wow, this looks like fun. Thx for the tip

ArtikBanana,

I also had Exanima in mind.
The story is actually already there, it’s just easy to miss :)
Although I’m guessing once they finish up work on the AI, roles and dialogue system soon, there’ll be more of it.

DrumbeatF,
@DrumbeatF@sopuli.xyz avatar

True, somewhat of a “look for the story and you’ll find it” dark souls vibe. I got the impression from dev logs that the end goal is a more traditional RPG story

ArtikBanana,

I believe that’s more of a goal for Sui Generis. Which is the game they initially begun working on (and still are).
They do have some dialogue with Derrin that gives us some lore, so I’m guessing we’ll get more of that.

superkret, do games w Are there games with real collision detection?

Kingdom Come Deliverance

Tolstoy, do games w Are there games with real collision detection?
@Tolstoy@lemmy.world avatar

Mount and Blade 2 Bannerlord’s combat physics are awesome compared to the scale of the battles. Example: on foot, striking with a big hammer, you won’t pass the shield but if you swing from a horse at full speed you will. + modsupport

Zahille7, do games w Are there games with real collision detection?

Half Sword, Exanima, and Blade Symphony might be the games you’re looking for.

lemba,

Thx, I will check them out!

Mango, do games w Are there games with real collision detection?

There’s a guy who was working on a fan build for alternative to Tribes Ascend that had some really elegant collision stuff going on to address what we called “dead stops”

vane, do games w Are there games with real collision detection?

Valheim falling trees (tree falling can kill), boat with wind and storms, siege machines in latest ashlands biome.

silverchase, do games w Are there games with real collision detection?
@silverchase@sh.itjust.works avatar

There are high-polish VR shooters, like Half-Life Alyx, Boneworks, and Vertigo 2, which obviously care about where your hands and other body parts are. Boneworks attempts melee combat, but it’s pretty janky. In Half-Life Alyx, you use your hands to rummage around junk to find resources. In Vertigo 2, if you get hit by arrows or thrown spears, you have to pull them out of your body, and there’s a section where you steer a boat.

stphven, do games w Are there games with real collision detection?

To add another point to the discussion: a lot (the majority?) of “fake” collision detection isn’t there because of hardware limitations. It’s there by design.

Take a look at 2d platformers. They’re about as computationally simple as you can get. Yet they’re still full of “unrealistic” physics. Coyote time, double jumping, air control, collision boxes that don’t match the sprite, gravity isn’t consistent, you don’t stagger if you slam into the wall or floor, etc, etc. This is on purpose, because realistic does not mean fun. “Realism” is not a magical word that makes games better.

There have been games where, to use your example, your character’s sword bounces off anything it hits, rather than clipping through. The reason most games choose not to do this is because it’s usually pretty annoying. The game’s intended experience is most often to let you play as a badass experienced warrior. The kind of person who doesn’t fumble their blows.

Realism is just another tool in the designer’s toolbox. An example of more “realistic” physics being used deliberately is Shadow of the Colossus. If you swing your sword at a wall, it bounces off, and your character staggers back clumsily. This is because the game is specifically about playing a character who is not a badass, but an inexperienced nobody.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • shophiajons
  • NomadOffgrid
  • test1
  • esport
  • informasi
  • krakow
  • Technologia
  • FromSilesiaToPolesia
  • rowery
  • fediversum
  • retro
  • ERP
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny