I once spent $10 on a mobile game. You can get a special item by purchasing gems or by winning coins for which you have to grind for a year. After getting the item, i felt so disgusted that I gave up mobile gaming and shifted to PC.
I think in the near future, game-passes will cost one AAA game per month. Otherwise, I don’t see how it will be sustainable business. Microsoft has already started increasing the price. I hope it doesn’t happen though.
Its not „just turn on“ yet but we‘re getting there
I think we are 99% there. If you make a decent AMD based machine, install Bazzite on it, you can set it to “Open in Big Picture mode on startup”. After the initial configuration in desktop mode (you need to do this only once during installation), you can just start the PC and sit in your couch. No need to download drivers or any desktop shenanigans. You control it using any standard game controller. No need for a mouse/kb; just start and play.
Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?