If it’s a game I’m going to get hundreds, or sometimes thousands of hours from, then I’ll pay more. If you look at price per hour spent on entertainment, it’s hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.
There are some genres that were effectively created by the Japanese gaming industry (Nintendo and others). Pokemon and monster hunting/battling. Final Fantasy/Dragon Quest and JRPGs. Hell, I’d even say visual novels (like Steins;Gate and others). Japan has been hugely successful at exporting these genres that were already domestically successful. And so they became the reference standards.
But if you were to look at racing games, or flight sims, or dozens (if not hundreds) of other categories, you’d see that they’ve failed to break into these genres with any significant effect. Not because they don’t have the technical skills, but rather, they don’t fall into their niche.
Sure. Tales games tend to be high fantasy settings where each game is its own setting (much like Final Fantasy in that sense). They tend to have a lot of “war against heaven corrupted” kind of vibes. But largely there’s a lot of places to explore, NPCs to talk to, and a bunch of great little skits that trigger between your team. They tend to be lighter on graphics in exchange for length and depth of story. But it’s also somewhat linear, and carefully crafted and you can sort of lose yourself in finding the next story beat.
But they also typically have active combat systems where it’s about button mashing and combos. This is the part I don’t like :)
Hi, it’s me. An actual scientist. Did grad school in planetary science. The same techniques we use to spot asteroids are the techniques used to spot satellites. But removing them is even simpler. It’s not algorithmically hard at all.
In fact, it’s so simple that I’ll write it out: take several images (at least three) in quick succession and take the median value across those images.
Oh hey, that was easy. Makes a good despeckle filter too for cosmic ray strikes or whatever else.
This is a pop-science problem and not a real science problem. Any astronomy imaging system worth its salt has image stacking algos that remove transients easily enough.