I’ve always heard it referred to as infringement, in a legal context. I’m sure game publishers (and music, film, etc.) would like to equate it in the public mind with common theft of physical goods, but it’s all just propaganda.
We’re just playing games with words at this point. The law is pretty clear, that distributing a copyrighted work such as a copy of a video game is illegal. I don’t know why people like to repeat this line, that “if buying a game isn’t owning then piracy isn’t theft.” Maybe it is a moral/ethical argument? It’s not going to help you in court.
The big reason I’m hearing in this thread is “Denuvo and I don’t trust Ubisoft.” However I doubt that is the reason the mainstream audience skipped over this game. Ubisoft franchises generally sell like hotcakes, and for the most part only nerds care about DRM (like the type of person who knows what a lemmy is).
It’s hard to say why it didn’t sell more units. Certainly it seems their internal expectations were sky high:
similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time
The game is good, but metroidvania is not exactly an easy market; there’s some juggernauts in that genre, and they came out with a completely new and unproven concept. Apparently it sold a million units or so still, to me that’s not unimpressive.
On PC, it initially launched only on Epic afaik, which certainly doesn’t help. And by the time they brought it to steam it was much too late.
What I don’t really get is, why disband the team? They’ve proven they can produce quality stuff. Just hand them some other promising projects? I suppose that’s too much of a risk for a publisher like Ubisoft.
Since Skyrim? I’d say their quality has been slowly declining since Morrowind. It wasn’t that noticeable at first, since oblivion, fallout 3, and Skyrim were still quite good and fallout 4 was decent. But then fallout 76 was a mess at release, TES blades was shit, and starfield just seems lazy.
It’s a shame 'cause SC2 had some genuinely awesome ideas, like the Allied Commander mode. Probably the best casual online gameplay of any RTS, which frankly every other RTS ever made should copy.
Unfortunately every other RTS only tries to copy the sweaty multiplayer 1v1 experience. Like playing guitar hero on expert mode on your mouse and keyboard while also doing strategy at the same time.
Even more unfortunately no one seems to be able to execute even that part half as well as Blizzard did.
It was the beginning of the end, because they saw how much money they made on the horse armour vs how much effort it took to make it. It was actually generally criticized at the time, but it also sold really well.
This is basically correct but i would add sometimes it’s better to add chips than to add mult. For example, if your score is something like:
<span style="color:#323232;">10 x 50 = 500
</span>
Adding +50 mult here would give you 10x100=1000 points. Adding +50 chips will give you 60x50=3000 points.
Adding to the lowest of the two numbers improves your score the most. Especially early game, mult is much lower than chips, so you want to improve mult. However once you have some good mult jokers improving chips becomes important. Especially in high card based decks, where you get very few chips from your hand.
If the multiplier jokers come in, the picture can change again. It makes adding mult more valuable because the addition will be multiplied.
That 2% includes forgetting to use one, running out and being too horny to abstain, and various other excuses for why you’re not wearing one when you’ve agreed beforehand that you would.
Not so. The 98% figure assumes correct use of the condom every time. In the real world where people are imperfect, condoms are only about 87% effective.
I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.
The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.
Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.
That would put the g-forces back in play: the faster you go around the rail the stronger the centripetal force that keeps you going in a circle. If the rail is straight the force only depends on acceleration not speed.
You are quite correct that an asymetrical game is much harder to balance.
However having identical sides and a symmetric playing field doesn’t always guarantee a balanced game. For example, if one piece or position dominates all others it can lead to a lack of viable options and just one way to play, making the game uninteresting. You don’t just want the players to have equal strength, you also want the universe of possible playing strategies to contain many different strong options.