I’ve tried playing Lords Of Magic and have bounced off of it. The real time combat feels more like a real time tactics game than a strategy game, and I’m pretty bad at real time tactics games. It also makes use of heroic characters and faction specific abilities and magic. It’s something I haven’t fully wrapped around.
Lords Of The Realm 2 is substantially different from the Civ games. In Lords Of The Realm 2 there is no tech tree and no eras to unlock, there are no alternative options for victory aside from military success, the player and AI do not create their villages but the village locations are preset on the map, there is no building of logistical infrastructure such as roads or mining quarries- instead each county has predetermined resources and the player only decides how many workers to assign to them, battles happen inside their own distinct level of play rather than happening on the world map.
The Civ games are 4x games where long term research and policy decisions are needed to build a faction. Lords Of The Realm 2 is set strictly in the medieval setting and is only concerned with the immediate local squabble.
For $1.29 you can buy a pack with Lords of The Realm 1,2,3 and Lords Of Magic on Steam right now. (This is not an ad, just saying, the game is still very accessible).
And I miss big thick paper manuals, especially ones with background info and art.
Thanks. I’m trying to put that content everybody keeps asking for on lemmy. I’m mentally toying with the idea of videos if I become confident enough to script and edit.
I never played 3. Back in the day my computer couldn’t run it, and I never got around to trying it out. I own it as part of the Steam pack I bought 2 with, but my next review will be a mystery game that I had to order a physical copy of.
I always go full vegetarian. Sell all the cows and use the money to buy a bunch of grain, preferably in winter. Plant everything, and you’re good. Once grain starts making surpluses you have enough to feed everyone and sell the excess back to the carts for the rest of the game.
In spring, summer, and winter grain needs fewer workers. Only in fall will it need reallocation.
While it was weird that there even was a Thieves Guild in Fallout 1, I do appreciate how it wasn’t just signposted about in town, and to get to it you had to really explore seemingly desolate areas, get through multiple locked doors and a hallway of landmines.